Update, got everything baked down had to make some adjustments, mainly on the belt. Got it ingame before i really started texturing anything, this is just a quick paint of possible colors and an ambient occlusion bake. On a technical note, what's with Earthshakers weird scaling issue? I've found a couple threads talking…
I've seen this concept art a couple of times and there are a few of things that jump out at me with your model that I think could be improved upon. I did a quick overlay of your pic with the concept art to trace out a few points. (1) Emphasize the vertical - The peak of your building seems much shorter than what is…
If you keep the UV borders inline with the clothing's natural seams, a slight break in the pattern at these locations should be more natural and unnoticeable if it comes to that. Its 2am here at the moment so I can't exactly muster the mind power to think of how a honeycone pattern might try and wrap seamlessly from…
1) Bring the mesh down to level 1 sub division. 2) create UVs 3) Bump the resolution back up to the max level. 4) Under the Texture tab that is right under UV tabs, Texture from Polypaint. 5) Clone the texture. 6) Under the texture menu click flip Vertically. 7) Export the texture. Exporting the entire mesh with the…
Thanks CandyStripes, ha yeah and thats not even a quarter of the planning! I've finished all of the components for the engine bay, high and low poly. Got a bunch of wires, tubes and a few clips to model which hold certain components in place (reason some things look like they are floating) but I'm leaving these till the…
your LP should match your HP topology as closely as possible, and your cage should be pushed out far enough to fully encapsulate the HP. It's a general rule of thumb (there are other rules and exceptions) to create hard edges wherever you have texture seams and vice versa. Since you always harden 90 degree corners and…
Thanks Mistry! No concept on this one. Just gathered tons of reference and designing parts that I believe would be functional to a certain point. Here is a quick update. I quickly blocked out two different prongs. One with 4, the other with 3. I also added in some wires and a support for the back. I am going to start…
Hey there Viking, glad I could help! here's some small tips that really helped me along with environment zbrushing, maybe they can help you too. Don't think about how you want your assets too look as much as how they were made in the real world. Wet rocks; water will chip and erode rocks exposing layers but also smooth…
Hi RachidJ welcome to the forums! Here are some of the things that stand out to me: 1) Biceps and forearms look too thin, especially around the wrist. 2) Her rib cage looks too thin as well, I'd widen it a bit 3) From the front her calves look a bit wide, but from the side they seem a bit thin 4) Neck is too long, her…
[ QUOTE ] I had the A4 intuos3 but it was just too big to carry around. I later sold it and got an A5 wide. wide makes all the difference. Same width as the A4 but same aspect as a widescreen! [/ QUOTE ] Exactly! I did the same thing although I work on two CRT monitors at work not a widescreen flatscreen monitor. We seem…