did some of you guys ever look at one of the models coming out of sketchup? its supper messy and needs a lot of optimizations, using it for ds spec art would be a huge timewaste. i'd say go for blender, it has everything you need and more. Might not be as easy to handle but might be the best free choice you have.
Hey, this is looking pretty interesting! Will be following! Also, is it the renderer or is it the spec on your last asset presentations that's making it look so shiny? I think the wood could use a little less of it unless you're trying to go for that new wooden plank look on it but it would still need some tweaking. Other…
Yeah its still really hard to see how well the normal map is working here, the material doesn't have any reflectivity and the AO map might be hiding a lot of issues. I would suggest a real time shader, or at least a simple high spec medium gloss material with just the normal map, no ao or anything else.
Yeah looking at it i think design wise look great but hmm have you seen the new xcom ? Some normal mapped version i think could look great, throw in some spec work and some emmisive lights here and there and could look sweet.But that will mean some extra work for high poly and normal mapping.:)
The bake looks pretty clean, but is hard to tell with such a matte material. If you really want to scrutinize a bake then you should toss a dark diffuse/high spec material on your model and see if the surfaces hold up. Outside of the bake though, your xnormal wear and tear, combined with the chunkiness of the model sell…
Looks good. CPU will tide you over for quite a few years. GPU though you don't want anything below a GTX 960 (unless your focus is on very low-spec work). Keep in mind that the next generation of GPUs are just around the corner atp (Pascal), and most will tell you to wait for them. The power supply is fine.
People said the same thing about Apple and they seem to sell hardware just fine. :) This sounds like the exact same stuff that goes around whenever someone asks for advice on buying a Mac. The spec sheets come out and people crow about how they can build a better machine for less money and, as with those Apple threads,…
David - thanks for the feedback. Yeah, that part was just a block out for size and shape. Update: I've mainly been working out all the materials inside Marmoset. I've still got pretty standard diffuse, spec and gloss maps going, but I wanted to get the 'feel' of the materials going as I plug away at the textures. Crits…
This looks awesome, I really like it. Only thing that stands out for me is the cans. They look like they have been intentionally placed. I feel like they should be more scattered and more of them tipped over or crushed/dented. Also, the spec/gloss is quite strong. For the amount of rust and dust that would gather, it would…
Worked up a sorta simple hand design. Had a good time with the hard surface but I need more articulation in the fingers. Mongrel I like it. Tex, I think at least for me that's because I haven't figured out the best setting for gloss/spec. Some differentiation there would probably help me. Thanks for pointing it out.