if youre making a game asset for your portfolio its important that you display the amount of detail you can achieve within usual performance budget limitations. sure ce3 can handle a 2048x2048 texture, and im sure your model will look better with one, but it wont help much in your portfolio because it doesnt show your…
Good going . I think you can still vastly improve the lighting. Here is what I would do -The major amount of light is coming from those lamps, which would mean the scene is lit from top-down, however that is not clearly evident as the values are more soft and diffuse, so have a bit more dark on the top and a bit more…
Hey dude, off to a good start, looking at your ref board I would recommend that you pull a lot more reference from the action figure/statues, alot of the complexities of translating 2d to 3d look like they have been solved there. Here some things to double check. Lip shape and size, he appears to have very full lips…
Just about any old 2D dos adventure game I grew up on that I still have installed in one way or another. The Black Cauldron, The Dig, Bioforge, Beneath a Steel Sky.I would be slightly less embarrassed by Monkey Island, Full Throttle and Alone in the Dark. I have a soft spot for flight sims not anything recent (you grow up…
Woops, haven't been checking in here in a while. Been trying to figure out how buildings and stuff should look... and instead I ended up making props instead since I'm not very confident in my other skills. Having a hard time finding references for some military base in the desert that is semi-futuristic. Probably going to…
An edge you won't see is a useless one. Optimize your wireframe to be sure that cuts are there only when they're necessary to the final look of your object. Prefer quads to triangles when modeling (edge loop friendly, etc). Coincidence but I just did today the following image about quad topology. Keep it handy, it might…
hmm i think the bottom bottles look just unnatural... the spot of light they produce is huge compared to the sword... i dont think there should even be any spot visible... did you paint the light in or are those point lights? if lights i would drastically tone them down and icnrease the dropoff to get far mroe soft…
If you have no clue about leadership because you learned art on your own or because you got no clue about leadership because you learned art at university doesn't make a difference ;) At the lead level experience does count for a lot, but soft skills become more important. You have to be organized and you will run a team,…
a few hndred thousand alpha tests and gathers causes this. IE partly transparent particles take a long time with a scanline renderer. The way to get around it would be with hard edged transparency, so you either see the particle or don't, but that will, of course, kill your soft smokey look. Other options: Upgrade your…
That's better, but your legs are still pretty chunky for the perspective, and the guy's arms are still longer than a human's by about a hand's length. look at the placement of his limbs and how thick they are, then imagine him standing upright in place. How would that look, where would the problems be, and how could you…