Why couldn't you just have it charging it's own batteries as it's going along? Use some sort of dynamo typed setup. I suppose if that were a good idea someone smarter than me would have already had it and put it into practice.
The technique you tried is good, but you gotta practice it more. Especially the panel from Volume 2 is a good example. Other panels display higher levels of craftsmanship. But those zoomed-in faces with direced strong light, you gotta work on them.
Thank you all for the advice. I feel like I have a better understanding of good UV practice now, and I look forward to applying it in my current project. I will be sure to check out the wiki when I get to the UVs again.
Some painting practice I did last year and never posted. A blue rose and a portrait of my then girlfriend. The rose was done in Photoshop and the portrait was done in ArtRage 5. I suck and had to use the color picker to sample from the photo the portrait is based on.
t Brian yes .. that's the idea .. painting a bit .. but watching tutorials and practicing 3d a lot . thing is that I don't want to leave aside Zbrush .. I downloaded Blender yesterday. love it hotkeys .. Modo will be the next but I want to give Blender a good try .
Just a teeny difference of preference in core hardsurface modelling app coupled with aesthetic genre. Basically a gift too self, really. Namely Tim Bergholz's yummy Mech (Complete Edition) series, practically a steal at USD$39 :D https://gumroad.com/timb
also what about the skeleton created with humanik. Where the root joint is already skinned (smooth skin) but when you for example rotate it, instead of the hips moving the whole character rotates. Is it the best practice then to remove skinning on this root hip joint and assign it to the spine?
I've mentored several juniors and some intermediates and they all have like a warm-up period where they go through the Wiki, learn the editor/engine & workflow. After that they get assigned simpler tasks so they can take what they learned and put it into practice.
This is my second time around sculpting Thanos. Much better this time in my opinion. Need more practice sculpting characters though. I have been slacking for the last 2-3 weeks. Sleep taking over...must resist...need coffee.
Sci-fi gun Hi guys this is a Low poly with textures done for practice of this sci-fi handgun. Triangle count 3036 tris, Textures size 2K modeled and baked in 3ds max rendered in marmoset toolbag based on a concept done by Leonid Enin