I think your character concepts are great - but I think if you stick to what you're doing (making detailed, believable 3D characters - not necessarily "realistic" but certainly not cartoony), and keep the more stylised stuff in your portfolio, then that will be very good for your job prospects since it shows you can work…
Thanks for the comments TrentSnow: Would you feel that my time was best spent on a new character or would it be better to add textures to the maenad?(I dont think Ill ever get to make her lowpoly with that exoskeleton - she was never meant as a game character but more as a "look, I can use Zbrush" because I was short on…
Zomg does not compute. At no point did I ever say that his crits were not all great and helpful. Zwebbie is a great person and more power to him. The only point I want to make its not like this is the first face model I have ever done. That's all. I'm getting a real "play with your blocks while the adults do the real…
Man tough competition.. really nice work here. I started on mine tonight, I hope I can get it done on time. I'm doing this machine from Invader Zim: Technically it's not a time machine in the classic sense but whatever, mine will be :-p So tonight I got Zim modeled. It's my first character, and it's not rigged. He's not…
Hey all... ill try to dig up some old screens and stuff from the old days... should be funny. The statue is only showing the selfilluminated colormap yes, no normalmap or lighting there. I'll see if i can dig up a decent screenshot... the only one i have is from when the engine still used stencil shadows and things…
This is just an example I used one of my lowpoly models: Granted some parts need work I didnt get around to making it pretty but it does have some colors of the original. A dithered mess can be fixed up I think it saves some time also if you just lay down the main colors and size it down change to 16 colors it's a good…
I do not recommend ZBrush for your skill level, you need to focus on basic form. Study anatomical reference before touching your modeling app. It's easier to work with less while in this stage, it's also faster. Check out some of the lowpoly threads and build something like that first. Once you push your mesh to a shape…
I think the problem might be that painting over a seam in a normal map like this isn't exactly the same as painting over, say, a diffuse seam. I might be wrong (this is probably a better question for Per128's big thread on normal mapping), but when UVs split the lowpoly tangents are changed somehow, when relating to normal…
Exhaust pipes! That makes sense. Maybe add some painted "holes" on the sides? Mayb even alpha holes since you are already using an alpha. Cause it really looks like handles right now. Yeah, doubled size of a 128 texture isn't really much to scream at unless you're working on something for the DS (I think...) but then you'd…
This is a 3D model of Kanedas Bike featured in the 1988 Anime "Akira" directed by Katsuhiro Otomo. I took some liberties on the bike design but still tried to follow the reference material somewhat closely. The city scene still and animation were rendered in blender EEVEE while i used Marmoset Toolbag 4 for the rest of the…