The game does look fun. Been a huge fan of the series for quite some time. Not going to lie I would much prefer a single player game but I don't doubt this will be a fun game to play!
A: 4 B: 7 C: 6 D: 2 experience: industry pro ~1.5 years I agree with what konstruct said about context; it all depends on how players are going to interact with this building.
Never said it didn't. There is a big difference between information developers can easily understand and what players can understand. People never want to educate them self, you're gonna have to educate them.
As a ex hardcore mmo player I find this one very very interesting. Probably the only game that could get me hooked since WoW. All we have to do now is w8 for a betakey:)
This guy is a real team player, he sacrificed himself from working with the pros to help a team of level 1 students lead them through the next 48 hours, hats of to you sir! [IMG][/img]
This.. is cool. :) Will the player have the option to zoom in down to ground level? thats the only which I think they could appreciate the detail you put into this. But regardless, Good job. I wanna play Guantlet :shifty:
Since this is unity, you should definitely export a web player version of it and put up a link. Make it a tiny bit interactive as well; perhaps allow the user to look around if only ever so slightly.
Bump - I'm still looking! Seaborn - A level I created for Chivalry Medieval Warfare, has over 15,000 players and 100% positive reviews, making it one of the most popular custom levels made for the game.
I've finished the shark ready for re-topo I also started to block organs in a skeleton base mesh this skeleton will be used as a base for other meshes and used in player kills and when characters go 'pop'
Players would never notice if the same map was used in two seperate games. That wouldn't be a concern. Plus, with some slight diffuse/roughness tweaks to fit your personal environment, there would be nothing to worry about.