Not bad for start, but I'd suggest some more formatting. For example, the way you fit the text in the rounded corner boxes is a bit awkward, you should put some padding and not have text touch the sides. Also on those corners you have some bright pixels you should get rid of. You could also change default Times New Roman…
Hey dude... Tips in point form... 1: Always have reference- lots of it- handy. Magazines, photos from the internet- whatever. You learn by looking. Wireframes of other peoples work is gold- collect em! 2: Do lots of work- model and model again- go back and see if you can fix up old work. 3: Life study classes teach you how…
Well, those are some weird angles to render from. Makes it hard to crit when we can only see a rather extreme side angle. Also, don't render on a black background, particularly with default lighting - the shading tends to shade to black at the edges, meaning you lose the silhouette. Use a dark or light grey as a background…
Make the link actually work or post some screenshots. Most people don't enjoy copy/paste to look at stuff. Your architectural renderings are top notch. Great work there. Spelling across the board needs a lot of work. "specualr map", "Great full", etc. Your "About me" says you have developed "Your own process for developing…
The concept reminds me from an old cartoon show from the late 80's I can't remember it though. Well I'm just gonna say this now, it needs A LOT of work. The model: You really must look up human proportions and study them, this guy is totally out of whack. His feet are far too short. His waist way too thin, hands are far…
Couple things. * Stop using see-through XRay vision mode for your wireframes. Can't read anything. * Light stuff like the sink and the bed so we can actually see shadows and speculars. * Your polygon distribution for the sink doesn't fit. You probably have more edgeloops in the spicket / handles than you do the actual…
@Dabou Master - None of what I said is necessary. It just going to be faster and easier to learn that way. Scans are the highest quality reference you can get. The point of it is to build a foundation of knowledge based on that reference so you can do your own thing later. You don't need a scan for each head once you learn…
Factory42 London is looking for a UI Artist with games and mobile apps experience Join us in creating “Dinosaurs and Robots” immersive experiences and other innovative mixed reality apps and games! We are looking for artists, who can work remotely with the possibility of some office-based work in London in the future. More…
Which is where, exactly, on a model using weighted normals? That advice applies when you're baking a normal map from a highpoly source, which is not the case here — or so I assume by the OP's statement about using weighted normals, and the wireframe showing so. I would also stress that the word 'need' needs emphasis in…
Meh announcement. The Foundry marketeers just taking advantage of modo forum speculations. The upcoming gamedev updates have been previewed before in their hidden forum. And I was hoping it would be a free 903 update. I'm not gonna pay upwards of $500 upgrade price just for those (especially when I already use SP and…