Okay so I managed to make a nice glow geometry, the problem is it seems like the glow effect defaults to being bound to her weapon bone, which is no good here because my item is a special one that is bound to her elbow. The particle effect geometry I uploaded has the same elbow binding as the main weapon, but the uploader…
The videos were produced a few months ago and most of the stuff used on the Hot Rod made it to the library with a slightly different names, under Mask Generators. As for the base materials used, a lot of them will be shipped with the next update. What tutorials did you watch? These are the most beginner friendly and should…
Currently taking a break from the ground plane. Here's some block out modeling I'm doing, it's in default shaded mode so you can see. I will be making this scene more interesting and adding alpha cards later. Right now I'm really liking the idea of a thorny overgrown creep den with some monster venus fly traps holding some…
Update: Went ahead and cleaned it all up! Overall I'm liking where its headed, still some polish points to do on it, but let me know whatcha think! Gonna take a break for now and start blocking out the ult attack. To Do: 1. Adjust minor clipping on weapon 2. Adjust timing on pouches and flask 3. Paint weights on clothing!…
Hey stop619, that's pretty cool! I haven't messed around with the brushes that much mostly because I thought they sucked worse than they do. Thanks for the video thats helpful. Do you know how to reset the brush to the default round brush? Maybe I'm missing something simple but after loading in some brushes and switching…
Interesting! You have a nice selection of references, although the overall direction of the project is a bit unclear as far as mood and atmosphere - especially with the default UE4 blank sky and lighting currently still in place. Otherwise, I love how open it feels so far - I can imagine that will lend itself to some…
I don't have it in front of me now but I think if you hit Ctrl+` and select one of the layouts MODO asks you if you want to restore the default version of it which should be a bit quicker than going through the layout tab. Alternatively, if you screw something up and haven't closed MODO yet: You should be able to kill it…
I did a quick test of foliage normals, edited and default on one of the spruce trees. There is a difference but now im not sure which one is correct. I wanted to check in here before I change the normals on all of the trees and foliage in the project. So does it matter if the foliage normals are edited or not? Is this one…
I don't have the 3pointshader, so I'd have to do renders in max to see how the normal is working. Besides that, default lighting in max is pretty awful. In Crazy bump I can move the camera around the model and see it from any angle quickly and easily. I did also try doing a couple renders in max though, hoping that maybe…
Yeah it doesn't need to move so I'll use prefabs. When I created one though the prefab included a light volume and its properties got reset ( I had the color of it yellow and it defaulted back to white. In order to edit individual assets within the Prefab it says to press the lock prefab button but I don't have one in my…