Quick question, is a slice down the back really that good of an idea? Especially if the character is the avatar in a third person game where the back of the character is what the player will see 90% of the time?
http://fedoraproject.org/wiki/RenderingProject/aiglx looks like it's catching on. to play ogg video formats in a direct show compatible player: http://www.gromkov.com/faq/faq2004-0076.html
any interest in making him work in my game???? Im looking for a modeler to creat player models exactly in that fashion. If I voilated some rule by asking, I apologize. :-)
the first camo face is my favorite, reminds me of some of the eye shadow lacrosse players were starting to adopt just before I stopped playing. Definitely inspirational!
I will be more then happy with a 4K game running at 60fps any more then that is a bonus. Also fixing latency when you have more players will also be a huge improvement. I wonder how much it will cost?
i'm more of a painter/sculptor/converter than an actual player. that said i was heavily into Mordheim, the fantasy equivilent of Necromunda. i do have a nice eldar strikeforce though, just always liked the mini's.
And the trailer on YouTube: [ame=" https://www.youtube.com/watch?v=SryODkVKN5I"]DroneSwarm Command for iPad - Trailer - YouTube[/ame] And since this is polycount I better post some models! Here are the 3 drones that the player controls:
BarnabyJones. Yes Brink whas a big insperation. therefore they have kick ass guns :D It will not be a eotech sight becouse, in our game there will be no zoom on the weapons. and the player will freakout if there is a eotech attachede and you cant zoom with it.
It depends on how close the player will get to it. If this is something that will be in their face then, yeah, modeling the rivets makes sense. If it's something that will be on the ground and they can't really get up close then letting the normal map sell it makes more sense.