well, there is no "you need to make it in this size" but if you will really never see the units more up close i would put two of the same characters, one with a small and one with a bigger texture right next to each other. if it doesnt look a lot worse the smaller filesize will be better. maybe a sharpen on the reduced…
Hi 3DAndy, you should change your RAM, it will probably not fit under your CPU cooler. Look at this picture which uses normal sized RAM which is a lot smaller than the one you picked: http://pics.computerbase.de/4/0/9/7/5/19.jpg EDIT: it will definitely not fit. The actual clearance for memory is approximately 4.5cm, and…
I just got myself pretty much what you're thinking of and it is a beast. I have: * Intel Core i5 2500k @3.3Ghz * AMD HD 6950 2GB * 16GB 1600Mhz DDR3 RAM I would recommend it.
Thanks guys. Here's the wireframe for base room geometries (41K polygons) At first I went with standard way to make walls (simple mesh for lowpoly version, something around 400 polygons), but it didn't turn out as I wished. It looked so flat when you got close enough! So, I decided to increase the polygon count to…
We have something in UE4 now called PixelDepthOffset which is really awesome. Here is a result of an opaque snow pile. https://farm2.staticflickr.com/1592/25069952444_2be2dcb7f8_h.jpg here is a screenshot on how to use it. Its all controlled using a mask. Of course it can get more complicated, but this will get you…
hopefully those 7 tips in the first posting help you http://blenderartists.org/forum/showthread.php?257323-What-everybody-needs-to-know-about-Blender-Viewport-performance
Hey man, decent attempt. You're doing most things right here. The dirt in the metalness map is more correct, I'd say it looks closer to what it should be since the other looks like pure uncovered metal. Regarding the dark plastic: first off how dark are you going? Don't go below 30/255. You might not be doing that though,…
I meant the scope texture not the mesh or bake or anything else :) .So yeah about the viewport i think marmoset needs a value of 256 in the glossiness so to be influenced exactly by the gloss map and spec can be at a value of 1, at least this is how i remember.Also if you say it looks good in 3ds max i say make the screens…
Unions do a lot more than call strikes. For example, the electrician's union, IBEW, has a market recovery fund. Every member of the union pays a small percentage of their wages into the fund. The market recovery fund is used to help union contractors (companies that hire union employees) to bid on jobs. This allows the…