Finalizing the model of the logo and neon signs (that took a bit of time..). Used a bit of mash for the scatter effect. Here are some tests in Vray. Don't mind the ugly metallic support behind the logo, all temporary placeholders. I used a ramp node in the neon shader.
Grimlore Games is a mid sized studio (~40 people) based in Munich Germany. For the past few years we have been working on the RTS game SpellForce 3 and its expansion packs Soul Harvest and Fallen God. We are now in the early stages of a new project and are looking for a Technical Animator, who can help our Animators /…
Regarding amassed number of layoffs and the value of knowing that, here's my opinion. Taken as a whole, sure, a flat number isn't very useful. But I find it interesting to dig into the data and figure out what it means. Off the top of my head, I see layoff numbers being useful in tracking trends. 1) Map them out by…
Its that time again for me. Do not remember if i ever cell shaded anything but his was too much fun. Had to customize a shader and i heard there was issues with using certain things, i did not run into any, 1st time "custom node shadering", let me know if i should leave things like this or try to freshen up the styling.…
Lightspeed LA (Tencent) is seeking for a talented and enthusiastic senior engineer to join our new AAA studio in sunny Irvine, California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players. Join our team of industry veterans and…
Honestly I think there is a big misconception here about what dDo actually is and what it can be used for. The base core is a handy system for defining base values and working with layer masks across all of your texture maps. If you want to, you can completely disregard the megatexture scans and use your own values, you…
[ QUOTE ] [ QUOTE ] I hope they go back to the roots, but at the end of the day - unless they add tons of new stuff no ones gonna buy it... :/ [/ QUOTE ] The core gameplay in SFIII was definitely "back to the roots" after the jap-tastic spectacle the zero/alpha games turned into. They've been very careful with the games…
Hi, The Homeworld franchise is making a return in HD format thru a joint venture including Gearbox and Blackbird interactive. Rumors say there will be mod support for the new textures and tools. A texturer is needed for a HW2 mod team that is being assembled (a coder too, but not here). The profile of the texturer is low…
Hey guys, I'm working on a first person red dot sight and I want this laser effect to really pop. I'm working in Unreal, and I have a camera and a weapon sight attached to it. The camera is free to move about the world and look in any orientation with the weapon following it. I've got some subtle movement of the weapon in…