As a matter of fact i was reading that page yesterday(yesterday i was thinking whether it's possible to render objects behind other objects,as i said,i'm kinda enthusiastic about this thing),but that process is way over my head since it requires coding,i had the feeling it could be done solely through materials(with that…
EDIT: Whoops sorry about that,found out the problem is #uscale stands for uniform scale and when I want to scale it non uniformly just add the #nuscale and it all works as expected :) Hello guys I'm updating my Transform Box script but have a quick question;when transform $ changes id:#typeInTransform handleAt:#redrawViews…
Is there no code of conduct or something similar for doing this? Can't you go talk to someone who owns or runs that property and tell them you are working on something and need to take reference photos? If not you end up acting like a nervous or sneaky bastard, added onto the fact that you just show up out of nowhere…
Development and scientific breakthroughs haven´t stopped, its just that it has shifted mostly to new tools. I would even wager and say, we are currently in a big Code refactoring phase which is slowing it down for the bigger "Industry standard" programs. Predictive simulations/using pre computed libraries to drastically…
thanks for the encouragement guys :) keen: well, the main reason is that I've already spent a fair bit of effort learning quest, and the node-based coding style suits me extremely well. I really couldn't see myself scripting an entire game.. I am aware there are a couple of visual editors for unity in the works though, so…
Omg thank you yes... so amazing. Took me so long to recover from reading this one, but in a good way... uh, I think :P You might want to try the Dan Brown books Angels & Demons, and The Da Vinci Code. Not my favourite books ever, but a lot of people really enjoy them and they're a definite page turner that keeps you on…
I think "Best" is something that nobody can answer. If this is for commercial production, then you really have to dive into what features are already provided vs. what will have you come up with on your own. If this is a garage game of you and your buddies will flesh out and you are serious about doing it, your best bet is…
Looking cool Gaussles. what are all the white areas in the sdk color coded image? I'd say my only crits, would be that the model doesn't have as much dynamic in the width of the limbs as her concept, and that it seems a bit high poly. he seems a bit overly smooth in areas, mainly the chest, and the rounder bits of his arms…
Good day Rang3r1, I would like to introduce to you the smokin guns project (link to the project). The project is a small friendly community. We had't any modeler since 2005 (or maybe even earlier), so we have to use old models. (I'll create a topic here later about it) But we have some coders (including me), so we may show…
thanks for the comments Yeah, I've been fighting the handling the last few days..... I've come to the conclusion that no matter how much i change the handling with the actual handling file, it doesn't make really any difference. I think it's based on the pivot point in zmod/Max. So I need to adjust it that way. About the…