Slosh's fix is something I've come to rely on when I have a similar issue. Sometimes there's just something corrupted in there, and it's easiest to just delete it out. A mesh cleanup operation may help as well. Principle is, if there is a dumb, easy solution, try that first before going into hardcore troubleshooter mode.
haha, this is cool! Hey It's probably somethign dead simple, but how come your symetry modifier shows the results while your in edit poly mode? Mine only shows up when I select the symetry modifier or higher on the stack. I assumed thats just the way it was! :P
all i know is that its blacktooth night! (crown royal, lil bit of coke) 3? I really hope they release some sort of Dime solo album thing - he has to have recorded EEOONNs of stuff, really hope some of that stuff (if there actually is any) comes to surface.
i've discovered that the XviD codec may not be as popular and/or widespread as I anticipated, so if you're having probs viewing the vid, here's a link to the site where a binary executable for the codec can be found: Koepoi's XviD codec the DL link is under the "Latest Stable Binary" heading. support Open Source.
@carvuliero @NikhilR I enjoyed my last job, as the team had multiple prop artists that were tackling the asset creation, while I could focus on simply building the open world map using assets made by them together with the Quixel's Megascans library. I was also tasked with developing custom procedural tools for environment…
This game can not come out soon enough...it seems like every new video makes the art look better and better...I hope there will be some kind of god mode so I can just stand around in the levels gawking at everything.
Without wishing to come across as a twat - in this instance the issue is the way you've unwrapped it. There's a node floating around somewhere (probably on share) that shifts textures based on UVs to minimise seam issues. It looked pretty effective in terms of dealing with noise maps etc.
[ QUOTE ] What I played so far is fun and looks good, I just hope that the gameplay is more than a couple of hours. I thought it was suppose to come with MP though [/ QUOTE ]Multiplayer is included in the form of Sin 1 Multiplayer mode
I created this for someone else's thread, but It is applicable here: The left side is ideal, it's a lot easier to work with, identify and texture. While the right is a lot harder, doesn't fit the UV space as well and it will be harder to prevent a visible texture seam You want to straighten out your UVs because one thing…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…