dirigible- Saving as a TGA. I tried with a cage in the transfer maps. Same result. By a cage you just mean setting the envelope function in Maya I'm assuming.
Right. Discovered this today myself. Useful for app transfers, but its just a pre-export thing. Not something you'd want to do on a work in progress I think.
The controller also has an amount of storage, I think it'll transfer your Mii and some settings with you if you bring your controller to your friend's.
So I think I will need to purchase some motorized transportation soon, whether I stay in Redmond or move to Austin. I moved right close to work and the town center so I could just walk, but they going to close the studio, so I am not working there anymore. I know absolutely nothing about motor scooters... Anyone have any…
Do you mean that you have a double sided piece of clothing, and that the weights on one side are different than the back side? quickest way to solve that which I know if is to select by vertex and apply weights by flood fill. Then you can smooth it afterwards if needed. This way you can make a vertex selection in wireframe…
Here are a couple more close shots of the high poly And here is a test bake I did early on, to get an idea of how the high poly will transfer to the low.
ok, so the map info shows up if I render(nrm and dif). So the data is being transferred through GoZ... the problem is it's just not creating a material.