[ QUOTE ] Experience teaches most of us that whilst we'd like to have ideas and have them taken into the game, there needs to be a benevelant dictatorship in place with a very small core number of people (2 or 3) responsible for design if there is any hope of making a good clear and focussed game in an expediant fashion.…
I will provide sample shaders with the next major luxinia release (which sadly is still a bit away, swamped with work atm) but I will have mirrored local space normalmaps, as well as animated, just for the sake of it ;) and also provide tutorials. I just want to have lots of new docu content and tutorials done, and…
[ QUOTE ] Also Max's lighting is still weirded in this fashion - I make an omni light, move it to the right of the object, and everything lights fine. Move the light to the other side of the object, most of it remains dark, except some bits which light up to some extent. [/ QUOTE ] Did you ever figure this out? I was…
Hi! These strange times made me rethink some points of my life and I decided to resurrect idea, that was buried more than 2 years ago - single player, story driven adventure game. Better to try and lose, than not to try at all)) Project is a “bit” ambitious for me and will take all my patience and for sure all my spare…
Job Title: Unreal Engine (UE4) Developer Job type: 1-year job remote contract with the possibility to extend it indefinitely. Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for…
Senior Unreal Engine (UE4) Developer JOB DESCRIPTION: Job Title: Senior Unreal Engine (UE4) Developer Job type: 1-year job remote contract with the possibility to extend it indefinitely. Reporting To: CTO Location: Working remotely DNABLOCK is currently seeking a Senior Unreal Developer. We are looking for an energetic,…
Hey polycount community, I've heavily researched these forums looking for a solution to my struggles in ZBrush, however I haven't found many instances covering this specific subject, so incase I had omitted some topics here that would help me, please redirect me to them and thank you! :) I'm dealing with what appears to me…
I hope this isn't a faux-pas to make a thread here with such elementary questions, I'm new to polycount and frankly I don't even understand what most of the thread titles in this subforum mean. I'm trying to teach myself low poly 3D modeling for fun and have been learning 3Ds Max for a few days via youtube. My main…
I would suggest simple armature like the one below as starting point then composition should expend on based on what is important what you like to say and so on Little explanation : she is looking to the right , so there should be space for her to look at which give you a rough position for her [she be left of center] in…
Looking to Hire for Auteur/Videographer for Launch Trailer UE4.25 Sequencer, Animation Blending and RTX fluent. Remote Paid At least 1 year cinematics experience and a UE4 reel/portfolio (3+ yrs preferred) Start: Very soon Launch Trailer plus some shorter/longer remixes Studio has a composer and original music, an audio…