@Gannon Thankyou! And thanks for watching the video! :D @Steampoweredman483 Thankssss! @Ged I did try it against a softer background and I was soooo indecisive! I think it's pretty much 50/50 in my mind but I decided to go for black because it looks a lot more striking/contrasty, but I really liked a light background too.…
Sorry for the long delay, work has gotten a bit crazy, so trying to find time is a bit difficult. Anyways, I went away a did a quick mock-up (don't judge my drawing skills)of some changes I plan to do. I'm not going to change this a great deal as I feel this should be more of a learning curve, reflecting on what I could of…
Hi! sorry for the delay i have done some advances in this guy, right now is using two 2k textures one for the cloth and one for the body, the polycount is around 16k, i have to clean the ao a bit but is almost ready to put color on it. @DashXero: Thanks man, i think the best if you get bored with something is to jump to…
"What you will get from Houdini is limited only by how good you are with it." This really doesn't answer any of the questions I have. Technically, people can create levels that look better than GTA or Crysis games with milkshape or blender. Also, I didn't mean it about the software, but rather the videos you have shown.…
Yeah.. when I read this thread I saw it more as general advice to the community inspired by a reaction to a certain user, not so much a big personal attack against that user. I think you guys are misinterpreting Adam's intentions. I agree with the OP for sure. It's easy to get worked up when someone lays a harsh critique…
I am in the same boat. Only with Max. Even having 3d max as my primary 3d soft which I started to learn and use more than a decade before Blender I now , with every new 3d max release have same thing in my mind : oh boy, have they even bothered to look at how things are done in Blender ? Based on many programmers I know…
I understand you comment but I would not say problem solving is a weakness of mine. I went through art school and work in an art studio. Problem solving has been part of my daily life for the better part of a decade. And it really is different when you can solve a problem but not know for sure if the product of that…
That sounds totally right but it seems that you took the specular map for the glossyness/Roughness map and vice versa, or i didnt get you right This is my point of knowledge at the moment If I break it down its pretty simple, specular gives the brightness intensity on specific places of the reflection, works like a mask,…
Sorry for the delay on posting. Lots of stuff going on. Anyway, here's an update of what I've been doing. I discovered that UDK comes with speedtree in it. Which was an awesome revelation. My only issue is, the default settings for when the speedtrees become billboards were giving me an error, so I followed a tutorial. In…
A bit of ye ol' history: The demonification of the hard edge dates back to the dark ages of poor baking software and worse baking workflows. Basically, before we collectively figured out how this whole baking thing works. In the old days, baking software didn't have an option to bake with an averaged or smoothed cage (I…