you would be better off with a new chip tbh. http://www.newegg.com/Product/Product.aspx?Item=N82E16819113281 http://www.newegg.com/Product/Product.aspx?Item=N82E16813131885 if you can save up like....$50-75 more bucks get the a10- 6800k has an integrated graphics card with it, which is more powerful than your gtx 250. and…
If I use images without alpha it crashes. Also, if you could have it auto-resize that would be great. Example: Default functionality if images match up If other options specified: Source: 32 512x512 Images Pick: 1024x512 Texture page Pick: 8x4 Page Auto resize images to 128x128, place in page (Or maybe easier if you just…
illybang is right - that flickering ("Z-fighting") is caused by the pieces overlapping. It looks like the pieces aren't a size that will snap to the grid nicely - ensure they are exactly 256 units long. Could you also post a screenshot of the top-down wireframe view in UDK?
Yea, I'm against tessellation for now. It's great for some things like rocks because its phenomenal at that. Your cons a tad bit off AND correct in that: A. Texture size can be whatever you want, and you don't need to tessellate it down to a 1:1 scale at run time. Most pixels in the 1024 map won't be used. A 1024 map at…
Hmmm, I think it might be something else since my old computer had worse specs than yours and everything ran fine even after a full day of intensive use and having 3dsmax, photoshop and a browser(chrome) open all the time! Right now I use a dual-core 3.06Ghz Intel with 4GB DDR3 and 256MB VRAM, also it is built into a…
Well I think it dont work with Ini either as i have tried it myself. This issue is also known as "Z fighting" , try putting two meshes and intersect them around half way you ll notice something like this shadow issue but with polys. As someone mentioned Epic put this for a reason, quick workflow. There is no way to avoid…
Added part 1 of the tutorial (1 hour 25min) [ame=" https://www.youtube.com/watch?v=uCtjt1qudfQ"]Rock modeling techniques [Part 1/3] - YouTube[/ame] The rest will be on tomorrow.