The main advantage is that you don't store all these utility maps in video memory, you only store the final output. The other aspect is that you can do stuff that can't be done with shaders or will at least require a shader artist that can actually *write* complex shaders unless you are using a visual shader editor like in…
Fill the black space around your UV islands with colour - when viewed at a distance a lower res version of the same texture is used to prevent fuzzy, noisy, flickering artifacts due to there being too much detail to represent, but as a result the texels are bigger and bleed out of the polygon. Here's an example: The image…
It looks like a colorspace issue to me. I've no idea how vray works but if you feed a 16bit per channel color image into some things it assumes they're linear - substance will output basecolor as sRGB so you'll end up with the wrong values in those cases. It also looks like its baking your maps out at a cack resolution but…
bb0x, It really depends on the scope of the project and the budget that is given. When working on personal projects I think people tend to polish work and keep polishing and take much longer. But when there are deadlines and budgets involved you need to make sure everything fits within the timeline. I like to give myself…
I'm starting to study a bit on how to improve my uvmaps. I have updated my pl object: before -> after I have also published a new object: http://steamcommunity.com/sharedfiles/filedetails/?id=168171834&searchtext= I'm learning a lot of new stuff and I'm having fun, I suppose I should be happy just with that :P
tnx guys. well i was experimenting with new brushes and textures to make the splash art more fitting to dotas style, so there you go; Icewrath Pack, made with mechbgum http://steamcommunity.com/sharedfiles/filedetails/?id=168027818
Got it on the 16th, played through it one sitting. Been unable to get much time with it since. I was pleased, best Gears so far. Lovely art, tight as hell gameplay and a interesting (all though kind of untied) story. I'll get my ass in gear and try getting some 4 player coop going soon :) As well as MP :D