Hey, a few more notes if you want them: Terrain: Don't know where you are with the terrain shape, but I would 'shape' the terrain a bit more. It suffers from being too flat in the moment (in the foreground specifically). Try pulling up the terrain where the trees sit (forming an upward cone around the base of the trees).…
@IlyaIvanovArt Haha thanks man @Kid.in.the.Dark Thanks :) @Rhoutermans thanks :) @le0tard Thanks, I'm posting the unlit material (without any lights). :) @Dave Jr yes... It will be :) Thanks Hi everyone, these pine trees are done... I attached some images. The first, they are in the game engine (unreal) It is just a…
If that was supposed to be the point, then why wasn't it ever reinforced? At no point does anyone really lament their ineffectiveness. At no point does anyone express true frustration with how small they are compared to the events happening around them. That was one of the big issues with this film. Cranston was easily the…
ok so I want to achieve this UDK viewport perspective but my ingame perspective is off from my viewport. I wasn't expecting this until I tried playing in game mode. Also there's an odd line coming from my landscape ground. My textures are tiled and this does not happen anywhere else with the same texture but it does happen…
I forgot to mess with the original reason I made this post but I looked up tutorials on Light Maps for UDK and didn't know they had to be spaced out on the UV Layout "such a distance apart". I have two UV sets, and the map is modular so I'm gonna go through each piece and tweak the UV channel layout and re-import. The…
Technically, to paint a landscape you would use landscape layers to paint in the landscape tab, which is slightly different than painting by vertex. You still may often paint models by vertex with a pretty complex material setup. You can use your vertex colors as a blend in a lerp node between multiple colors, normals, or…
Goldo_O: Wow, that's really high praise coming from you! Your entry was fantastic! :D darkmag07: Thank you! I sent a Windows build along with my entry, so I think they will get to play it. :) Waterbear: Thank you! :) makaronas21: Wow, that's so nice of you! Yeah, I really wanted her Q to feel good -- it's such a core part…
This subject comes up quite often here. I believe the general consensus is a degree won't get you into the industry a good portfolio will. My own thoughts on this are: A degree can be useful/necessary if you want to work in another country, though some game art degrees aren't accredited so they don't count for this. A good…
Hey everyone! I had some time to work on the scene again but I've come across this weird "bug" I've been having with 3ds max lately. Why is the gradient in the standard viewport so much more different then when I'm in viewport canvas mode? I understand that these things are probably optimization, but can't I change it? My…
I have a Max Vray farm of about 6 computers at work I use to render out lightmaps. It's fairly easy to setup with Vray, or Mentalray if you want to use a renderer that comes free with Max. Install copies of max on each slave machine ( they don't have to be liscenced, slave nodes are free) add the IP adress of each Slave…