You can do something following: Let's say this is the script with the rollout and the button that you want to press: <font class="small">Code:</font><hr /><pre>rollout testRlt "Test Rollout" ( button testBtn "Press Me" on testBtn pressed do (print "Button pressed") ) testFltr = newRolloutFloater "Test Floater" 150 60…
I don't worry about snapping the mirrored UV pieces back... they're still mapped correctly as long as they were offset in whole units. Textures tile by default, right? I learned the differences between the way programs render each others' normalmaps are because normalmaps rely on more than just their pixels. The real-time…
Hey Mitchell, Here's an essay for you (I don't expect anybody else to read this so I'll address it to you! ;) There's little to no documentation on this area so I'll make a start now. It's too big for me to look through properly but I'll update it if I have anything to add :) I do a bit of UI art at work so I figure I'd…
wow!!I just fixed it.I recommend everyone who use ZBrush to do the following. 1.Make your final UV for lowest subdivision model. 2.Do not go for creating maps(color,normal,displacement etc),for now. 3.Switch to lowest subdivision level. 4.Under tool menu>UV map,then click on Flip V.This will flip your UV in vertical…
Thats the problem, no they absolutely did not say that or even the slightest of hint of there plans for new consoles. The "they will be out next Christmas" is just another one of the many, many RUMORS people float out there from various "inside" sources who all are saying different things. With the PS3 and 360 doing so…
Since you are modifying the FBX Export/Import settings via maxscript this will also have an effect on the settings that apply when you do a File -> Export... or File -> Import... If you don't want to mess with the users current settings while still applying specific settings in your script, do it like this:…
Computron interesting feature, thank you. I will look into it as see what I can do. Moosey_G I asked Remus(the author of RappaTools) for the source code for a function that I could use to make the script work for lower versions of max, in return he could have credit in the script and it's source code. The he took it and…
Looking at the Supplementary pdf and your materials at a glance, in your material you have Eta2, Eta3 and Kappa Im confused with which of the material parameter names corresponds to what names in the supplementary.pdf Eta2= n2? eta3 = n3 and kappa = K3? also with the code update I did OPD = Dinc*cosTheta2; to OPD = 2 *…
You don't really need morph target support in your rendering engine, when you are able to do some custom coding. Once the final mesh is designed in the editor, it is better to bake the result in a single mesh and render the baked version instead of using some morph-target solution in-game. This way you could code the…
I wrote this simple Python code that can do the same thing. If you want to explode many times you can build a button in the shelf from this code. Just paste it into the script editor : import maya.cmds as mccLst = mc.ls(sl=True)faces = mc.polyEvaluate(cLst,f=True)def divLag(b): mc.polyChipOff…