Modo is a bit strange when it comes to performance, especially with Advanced GL viewport mode. For instance, I used Modo before with both a GTX 660 and 650 (both were desktop versions and had 2gb vram). The 660 had no problems, but the 650 could barely handle even the simplest of scenes.
GlowingPotato> Glad that helped you :) Ignore my previous question... Forgot that the Texture Map node was a group as any. If you enable advanced mode and look for yourself you can see that the "ConvertToLinearSpace" = x^2.2. At least in Maya 2015 which I have at home. I've got 2016 at work.
Asthane : I more or less agree. It is true that some workflows are pretty much insane especially when it comes to poly editing. Yet, if you'd drop the 2.5 engine/core you wouldn't have projection master anymore... amongst other things. Let us see the next version tho!
I love the sense of weight, it's totally in line with this new mode of thinking I'm coming around to that I call "chunky tech". I'm considering the benfit of making parts of my model outright thicker in general. I have some crits, but they're nitpick at best. Nice post, nice work.
Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Hello I'm working on an optoelectric night vision post process shader, its pretty cool and stuff but it has some ugly hacks none of the atmosphere nodes in the material editor that I've found give me all the elements of the sky so I'm masking and boosting the basecolor luminance based on the overall sky luminance and it…
After playing Shadowkeep and all the information about the Darkness slowly coming to light (no pun intended), I really wanted to create a Ghost that was the Pyramid itself. I also incorporated the main entrance to the Pyramid as the frame for the Ghost core. It was modelled in Maya, textured in Substance Painter and…
Hey guys. Cody and I are going to be in AZ on the week of May 20th. I know a few PC'ers live out there in the desert. If anybody wants to come out of your caves and go out for a beer let us know. We just met Rawkstar (we'll get those pictures up ) and it'd be awesome to meet some more of yous guys. Shout.
Coheed and Cambria Jawbox - For Your Own Special Sweetheart Fishbone - Reality of My Surroundings Cub Country - random selection of tracks (yes, that is the real band name. =P ) The Shins - Chutes Too Narrow The Streets - A Grand Don't Come For Free Yah, I have been digging out a little of the old school stuff. So, what…
So this is coming out soon, anyone picking it up? Am a big fan of the previous PvZ games (the first more so than the second,) although I wasn't sure if there'll be challenge modes for single player or if its going to be all out multi. Either way the style is awesome :) [ame="…