I've been modding games since 2006 ish I started developing the idea for a game in 2012 and started development around 2014 with several .. lets just call them delays. I've been working on the project for about a solid year or two now. I've modeled stuff in 3ds max before, but I noticed how long it took to complete…
Ah, I see. I never though of that before. Thank you . :smiley: You can fairly easily "write you own" shader in Unity, which is what I usually end up doing, to remove smoothness from the alpha of a metallic map. Create a new shader with by Assets -> Create-> Shader -> Standard Surface Shader and add in the two new textures…
If I hold ctrl and use the slider I can go from -3.1 to 3.1, so you're right it does work with radians. The code looks fine, which is weird since it looks like the program is just completely ignoring it. It was set to -180. to 180., and adding the 0s did not make any difference. Even if I change the limits directly like…
I personally do the same as Kurt suggested. For several modifiers I have buttons that I'll click to apply it and set up the settings how I like. I went over the steps in more detail here: http://www.polycount.com/2011/05/16/maxscript-for-newbies/#more-5510 But basically you turn on the maxscript listener, toggle show cage…
Snader: Thanks for your comments , And also for your colorful choice of language lol :thumbup: But you did raise a couple good points about the loading sorry if it pissed you off lol didn't realize it was loading so slow may need to contact the the company whos hosting the site. One thing to mention with this site , I'm…
Ah ok, Yeah it is with groups. I have yet to come across someone that wanted Comps..honestly it seems a lot more of a hassle than working with groups I've never used Layer Comps but after watching some vids on what they are and how they are used and I think you would be honestly using them inconveniently to want to really…
i think your site is excellent! It's tricky applying as a level designer as the job can be radically different from company to company. Some companies use level designers almost like junior artists while others will restrict and discourage any kind of "artyness" on their levels and make them create pure game play spaces…
Not bad for start, but I'd suggest some more formatting. For example, the way you fit the text in the rounded corner boxes is a bit awkward, you should put some padding and not have text touch the sides. Also on those corners you have some bright pixels you should get rid of. You could also change default Times New Roman…
I own both, and I am more excited about the PSP and what it can do. The DS has a few things going for it and I hope they grow the library of games and come out with some truly unique stuff. Since I don't own an I-Pod and the DS doesnt do movies and music, I am pretty excited to have something that will work like an I-Pod…
My 4 cents on the issue... If you're addicted to the interface I can't help that. But the functionality is there and can be made easier to access without having to overwrite core files, use outdated hack fixes for things that are already there, or bother with a huge ugly interface that is 97% redundant. Also Chuggnutts…