Hi ppl , I would like to write a python tool that does something with all material expressions inside of a given material. I have some issues with two material expressions: * Named Reroutes * Material Functions Named Reroutes are particular annoying, because the team is using them a lot. My script currently runs…
I'm always interested in new 3D-modeling apps, because I figure that EVENTUALLY someones got to get it right. I've learned to one degree or another nearly every relevant 3D modeling app there is over the past decade, and they all fall well short of what I think they could be. To me, the biggest issue with existing 3D apps…
Well most of the Ubisoft studios work for example extensively with 3dsMax and always write their own tools to export specific rigging parts, animations or other stuff that their engine work pipeline setup requires. Same for Crytek and their Crysis and Farcry games, most of their pipeline and workflow is based around…
[ QUOTE ] I mean, when we got our new cell phones... i really just wanted a good quality phone without any wizz-bang features... no dice. Had to get one with camera and verizon's damn 'get it now' stuff integrated into the menus and whatnot. It's annoying. [/ QUOTE ] I hear ya and Amen! Almost 2 years into my contract and…
1. Very nice, now feels faster, because i dont wait longer than i need to anymore :) But after it says "done" the window closes for me... 2. Yes, i fully understand! I admit i tried to get insight on what magic you do, but i really couldnt make out anything in the code. (could be because i cant code at all?) thought about…
In the low-end ps2_0 profile you have 64 ALU instructions, 3dc/NM take 2 more (if you renormalize already, 4 more if you don't). 4 instructions is not a lot, however it could exceed those 64 if shaders are at limits already. This case is unlikely, and by the sound of it your programmer has some unknown other reason being…
Hi McGreed, I gave a look at your code, haven't fixed it but I think I found the source of the issue. You declared a lot of global variables (usually a bad coding practice). Those variables are shared by every Array Object Modifier in the scene. If you create a Sphere, add your modifier and update the scene then in the…
Could you explain? I'm not sure if I'm getting your point here. Strange that you mention the Souls series, because when Demon's Souls got originally released it's main selling point was it's unforgiving difficulty. It it was the main thing that had set it apart from other games released at that time, so I'm not really sure…