I'm not a professional but I can try to help. You want to show as much info as you need. The bottom left shots are good enough. You only need to show wireframe if you're trying to prove you can model stuff. You probably don't need to show off your individual texture channels as an AD would be able to recognize the…
Hey @isaiah1989, you've got some really cool looking sculpts there! I'm still aiming for a studio job myself, but I'd like to weigh in with my own opinion. I particularly like that Asura sculpt (I really enjoyed the game despite some less than favorable reviews). If you're aiming for a AAA studio in the games industry I…
Thanks everybody! I will do my best to answer questions. Thanks guys. The biggest thing I learned is how to put together a scene from start to finish. Finding out what is important in the scene, doing a good composition around the focal point, working on lighting early on, and knowing where to spend my time are all…
I wanted something similar to question 5 a while back, but as I was dealing with already-worked-on scenes it was not feasible to call an existing material slot, a new material had to be created, and it also could not be placed in a slot after the fact (didn't want to over-write anything). Anyway, I can't take full credit…
I think they're good, but the problem is that to be a character artist you have to be phenomenal - character artists don't usually go to entry level positions? Common advice I've seen is that it's far easier to land a job as a prop artist and then work on your characters; building your way up to a character art position.…
Final Submission I had a different story planned originally but it ended up being too long and I don't have the time to fix him up :/ so here's shorter one! Backstory Her face, as he pulled the chains he thought of her face, and regret, it almost made him regret laying eyes upon her face as she picked roses in his forest…
The soldier is finally done! A lot of work has
been put into the textures and the details. Everything was done in Substance Painter,
baking my highpoly mesh made in Zbrush. Since the character was done during an assignment
at school, I have focused on a specific style for the textures. However when I integrated
it in…
So first and foremost the question of polycount being to high can't be answered since you have not posted the polycount of the scene in any of your sceenshots. So why exactly do you want to go from full 3d blades to cards? Is there an issue with using cards outright? The transition would be much less noticeable IMO.…
Hello all! I can't wait to hop in this thread and make a big mess : ^) @aquila Looks like a good start! I think we could change her proportions up a little bit; I did a crappy liquify to help show what I think could help. Mostly just made her a bit lankier. @Ad1 Looking great! I love what you did with his clothes, adding…
So making a start on modelling Poppy in 3DSmax , Starting out with having a female reference image on planes and extruding out polys in line with the body shape. the boobs were particularly annoying as to represent a curvey object with polys and limits ! then it was modeelling the legs , nothing fancy, extruding and…