Decided to practice my sculpting by creating a lore-accurate Venomancer head (btw, i believe he has the laziest lore) and actually enjoyed it so much, that will probably try to finish it this time and contribute to workshop, even though it probably won't be accepted:D
Thanks for taking the time to look at my stuff and giving me some awesome feedback! Ive been trying some new things lately, blocking in shapes is one of them! It helping me quite a bit! Practice makes perfect!! Thanks again!
So programing and illnes has been eating up my time, which means that I've had little time to do much art. But heres a low poly face texturing practice inspired by weisheng. tris = 22 pixels = 128*128
Love the design, especially the dodgy flappy blast guard. It's great that is has a practical look to it, but I think wings run the risk of looking goofy? I suppose it depends on the size of them. Obviously it's up to you. Can't wait to see the finished article!
My, that's quite the flagerant attempt to hitch their publicity train to the anti-sexism movement. It's tricky to know what to do with cynical business practices like this, but might ultimately be best to just let it die as quickly as possible, denying them their publicity via controversy.
Some more junk I've been working on. I began work on a wood create texture and I've been doing more ZBrush practice. Once I get further along on the game environment I'm working on, I'll post some of that as well.
Looks good, more practice will make it better. btw your grid size is huge, as it says 5km on the bottom right. That means your mech is kilometers large right now. You need to fix your scale issue and work at correct scale.
I got a new computer and recorded something. Any comments are appreciated. I don't have proper audio monitors but I like the result: [ame=" https://www.youtube.com/watch?v=Xb1hLVHQV2E"]Distorted guitars mixing practice 01 - YouTube[/ame]
Wow this is great. I love how you made so little assets into such an interesting stage of that size. Being an entry level environment artist there's a lot I can take from this. I think I will attempt a similar stage just for practice.
Update again. added materials and other stuff. I am not really that happy with the current decals and wanted to test out the POM approach more so i used my morning on making a master material for practice. Not sure if im going to use it.