I would really love that , now my kapok tree isn't abnormal as this one but is a natural real one growing about 40 - 50 m above the ground and emerging on the other normal trees of the jungle by at least 10 - 20 m up , the roots are immense compared to a man , the problem I am having is that I chose a texturing made witha…
1. You're doing it right. You can use BSP to build SOME aspects of your level but the detail would come only from your textures created and any decals added into UDK's materials. I'm currently building a small map for my portfolio and building it in 3ds Max, then will import the pieces into UDK. Max, allows more variety…
Spent some time getting this bad boy ready for a demo reel. What was going to be a simple render pedestal got way out of hand and turned into a mini environment. My next plan for this project is to get the other marines posed and in a larger environment. I played with making some decals for the pedestal to add in damage to…
be a part of something meaningful and impactful, something that will resonate with people for years to come. i'm not talking about legacy here, i think thats too lofty a goal for most any game artist, but more like... being a part of something really cool that alot of people will like and can have an effect on the public…
Been awhile since I worked on this. School work is getting in the way of portfolio work! I'm trying to get the lighting right so I can figure out what to fix texture wise. I like how it is now, but I think I might have to give some of my spec maps more white, since they kind of look pretty flat, especially for metal. I…
A book that helped me a lot is Stop Staring by Jason Osipa. It breaks lipsync down into three steps. The first step is taking a pass at the up and down motion of the jaw. (think of a muppet). To help visualize this you can put your hand underneath your jaw and speak the lines. Notice how the jaw transitions from one pose…
Thank you mate! Well, for the textures and bake I am using Substance Painter and Photoshop for the decals. And for the texture style, here are some of the pictures that I have I guess we are on the same page regarding style, that was my initial idea too. Basically to make old/used train with a lot of graffiti on its wagons…
Ok guys, sorry for the delay, but I've taken your device and made the mesh one piece with beveled edges. It's introduced some new challenges, the biggest of which was getting good edge flow around the model. Apparently I'm still not getting the right wires though. Would anyone be so kind as to do a paint over on my wires…
I only know a few games that use the CE2 engine and half of them went into Developmental Hell. The asking price is too much, the people usually complain when a developer creates catoony graphics instead of hyper-realistic ones, the support is (and I have no idea what other people keep on saying this) next to dead, and any…
Use the 'thirding' mentality. The texture I'd use would be the square starting at the bottom left red tile, going up to just above the middle/thin tile, and going across five tiles. You can add very subtle variation to it, and using your uv's reuse it for the rest of the surface (so for the bottom piece you are using the…