FunkyBunnies made a script that deals with remembering and recalling selections automatically, but yea it'd be nice if it was incorporated into the package by default. For Max it'd be nice if it worked like Maya (or any other 3D package) when it comes to working directly on isoline wires, as right now you have no choice…
Personally I prefer the original render. But there isn't much to comment on in terms of lighting with a standard sun setup in a progressive path tracer like Corona. It's just point and shoot, really. I'd also avoid 'hacking' the default settings to break physicality. It was/is the norm with older rendering cores but with a…
Hey Kev, Sup? Your mako piece looks a bit jagged in the edges. Double the size of your document (Document>Double), then click on Antialiased Half Size on the right, just above the perspective button (or ctrl+0). Your edges will look much smoother. You might also want to do a BPR to get some shadows on there. By default…
I just want to run this basic script to go to object mode but leave the object selected, maya's ghetto default has bothered me for year. Why the fuck would I want to go to object mode and deselect the object? Like why? SelectVertexMask; SelectToggleMode; TranslateToolWithSnapMarkingMenu; buildTranslateMM; setToolTo $gMove;…
Videos aren't terribly useful for static objects. A few good still images will provide more information in a more accessible format. Unless the video shows actual movement, don't include it in the portfolio. Your main banner image should include contact information and your preferred job - character artist, environmental…
WOW Thank you guys!!!!!! I 100% agree with all the feedback, but I was working on this for a while now and grew tired of it to do any changes :P I used XSI (for modelling only), Maya, Zbrush, Photoshop and Marvelous Designer. Rendered in Vray with an HDRI and a couple of area lights Clay render setup is a simple cornell…
It's pretty simple. When a ray is cast from the low poly it's looking for the nearest surface of the highpoly to compare normals with, whether that's inside or outside the lowpoly mesh. There's usually options to tweak this behaviour if you want the ray to grab info from the last surface it hits, for example. Generally the…
Hey :) It's looking good, by any chance are you working in Unity? In the final image, between where you have the spot light and the graffiti there is a noticeable seam down the middle. Now, I presume it's the same texture as the others, and I've experienced this problem before now and to fix it I had to do the following:…
Hey guys, thanks for all the tips. I think I'm starting to understand the hell that is lightmaps a little better now. I've made some progress on the normals, but there's a few things I can't figure out. Here's how it looks in an interior scene I'm working on: Here's how it looks in one of the default UDK maps. You can see…
Looking great man! DDO will color the spec but you have to choose the color manually. At the top of the material, there are three color choosers for diffuse spec and gloss. Click on the spec and it pops up a color chooser. I usually choose a color maybe a tiny bit more saturated than the brass color. That applies to each…