Amusingly, I got in touch with that person back then and asked where _they_ were ignored, and got no response at all. edit: I'll also copy what I wrote there: "Polycount is simply a lot bigger than it used to be. Where I used to look at every new or updated thread in the art section, that's simply no longer possible, as…
I haven't touched this thread in over a year since last CNY, but here's a couple updates on what I've been doing. Pre TI4 other than doing an awful TA set for Alliance I was mainly messing around with singles and did a couple sets with some new artists in the workshop scene, Fudgie and Arty. Shadow Demon crab back I did…
Since Torch updated, I will too. I have also taken up 2d art as a serious thing. I haven't updated my sketchbook in a bit because I've been busy, but I've been drawing every day for a while now, I've watched a lot of theory and tutorials, gotten some amazing personal help/live guided practice from one of my favorite 2d…
Man, I'm getting so many comments without having barely started the project!. Ghostscape, yeah, I personally don't think the title screen's character sizes can be used as guideline. It seems like they are too short. If you see on the last pic I posted, while the guy on the left seems to be looking straight, the guys on the…
miauu's Polyline is updated to version 1.2 Changelog: - Added UI to choose what to do when you want to finish drawing of the spline. When you are ready with the spline creation click with the right mouse button and UI will be shown. You can choose to: - close the spline and start drawing new spline - close the spline and…
Hey guys! Thanks for the feedback was a lovely surprise to come on and see the messages! Thank you, I appreciate your kind words! EpicBeardMan said: I agree and I think I can probably fix the glossiness in my EU4 materials as I just have a constant which defines the specular value. I think the roof is suffering because its…
Sure thing. I will update the info today with a better description. There is a picture to show the end result and final material network. Ill share it again here. It will show all of the basics of material editing, understanding what a master material is and how to use material instances with it. I create a base color hue…
Character Update: After getting a bunch of great feedback on the anatomy I went ahead and adjusted the character quite a bit since the last update. I am still working on the musculature/anatomy and I will be doing another sketch of the anatomy over the character. I am also going to continue to refine the musculature of…
Im so happy after making posts on Polycount. You get the best critique hands down. Thank you very much for the help guys. It was real stupid of me not to post this earlier. Danshewan: Thanks alot for the critique. Yeah i definitely agree that the proportions were sucky as hell. The machine was really bulky and in-organicy.…
From a person that has some freelance experience in the games industry(mainly mobile), I recommend for you to believe in yourself and just do it. I didn't when I was younger and I "pay" for it now. When I put exclamation mark on "pay" its because I am now doing much better. I might not be a big shot, and I might have not…