Did you look into the pos-process volume settings ? Some default settings might not suit your comparisons. There are some settings related to shadows and highlights that you might want to disable or set to 0.
I've updated the thread with some personal image dump archives, extra links and a smashing polygon table. Everything tries to relate in some way to hard surface topology or modeling. Peace out and enjoy!
I read through that topic, Ace, as well as some of the links to stuff Virtuosic was working on, but I don't entirely understand how it relates to my problem, or what I should change based on the information in there.
Sketched how the core of the island relates to sea level and the fishboat tunnels. Unlikely that this will be seen in my final submission, just something to help me keep in mind how the interior water channels "work".
No Im no bot!!!:poly127: Check it out... ITs really good and FREE! HEres a nice demonstration.. [ame=" https://www.youtube.com/watch?v=6ilVBOFrIsA&feature=related"]Ikinema Frankenstein WebAnimate - YouTube[/ame]
Desert bus driver looks like fun... Bought this on pc, you can't change any buttons and the gameplay is pretty poor; [ame] http://www.youtube.com/watch?v=RMkKA2MOQq0&feature=related[/ame]
New songs. Yes, they are pony related. I have a problem, okay?! I'm working on it... [ame] http://www.youtube.com/watch?v=nh_nhUJ78gM[/ame] [ame]http://www.youtube.com/watch?v=sKEnRaqTvU8[/ame]
@blot12345 ... that's awesome! I'll be using that. Since you included the maya logo, though, it makes me think it would be even cooler with all of Autodesk's icons or other general game art related stuff.
I'm sure you've checked this already, but when you're doing the Export Selected are you 100% sure that you have all your related objects/bones selected? Scratch that, are you 9,999,999% sure?
I used texture atlasing in my startup , ok I thougth Udims has the same effect as TA process or some process related to performance for games or movies. Ok , thx by your time.