Thanks for the kind words people. Shotgun, I'm not going to argue with you. I'll try to make some things clear to you though. I'm a student who has just started with this form of art, threating it in a more serious way instead of a spare time filler. You are claming that I'm ignorant towards comments here, or towards my…
pen and paper I mean seriously. At this point its not about 'sucking at Zbrush', its about you forming a precise idea of the sculpture you want to achieve, and then realizing that idea in sculpt form. There is no such thing as doodling at random and BAM it magically looks good (to do that one needs an established visual…
just in case it isn't clear--this is all preamble for a concept based on a 3d render, not a 3d render. i still expect to do the heavy lifting myself on this concept via photoshop, i'm just trying to get a decent base to work from. so any of the issues regarding blank areas, decoration, etc. will all be solved then. but…
Nice choice on concept, Karanak is a pretty awesome guy. Blocking out is certainly the first step as it doesn't require you to completely understand the concept in all of it's angles. The first thing that you need to realize is that every decision you make in art is wrong. Perfection is unattainable, and the "finish" we…
Actually, for your first character, I'd say this is good. You're on the right track. I'm not a character artist either, however there are a few crits I can give you: First off, the proportions are way off. The legs are much too short. I'd advice you to sculpt a few anatomy studies, before you start with your next…
Sorry for such delay in answer.. I was trying to figure out how to make normal maps work on Maya. It seems there's no easy way to attach a normal map in a material without having trouble. Now I'm using JS NormalMapper node, and it looks to work fine. But my sculpture on ZBrush is lacking details, because it seems my…
Thanks guys for your feedback! No idea why I wasn't touching up my renders in photoshop to begin with. -I will remove my bottom sculpt on my next site update. (it was my first ever sculpture, should of realized it shouldn't be on my portfolio) -Thanks for pointing out her legs, didn't catch that before, i see it now,…
The first problem is that there's nothing in this portfolio that I see strictly from any images that you have made or any experience making game ready characters. I can see who have a solid start in ZBrush sculptures and using basic polypaint functions. But nothing says you've retopologized, UV and textured, have made…
haha man i always feel bad to post so frequently without artz but thanks a ton you guys :D xvampire: thanks! Jessica: thanks a bunch :D Gannon, Tigerfeet, Hang10, & disanki: nice! hope that approach works out for your projects :) TerraBite: thanks a ton Del: dang that means a lot, man! thanks! duncan: thanks dude! STRIKER:…
Yep - that's exactly my point as well Pior. Making a study of a classic Michelangelo sculpture or something similar is great for artistic advancement, but the difference here is that it should be fairly obvious when somebody has done a master study as the original work is very well known and famous in it's own right, and…