Fair point, the clean up can be an issue, but you can get some amazing results if you get everything right. And like anything it takes some practice. Point-clouds cop a lot of flack, but generally I think they are used in the wrong way. People try to model things that are really much simpler and would be easier modelled…
done a great job at recreating the scene, its definitely going in the right direction :) . a few thoughts: (i bullet point to save time) * lighting still needs work, theres alot of contrast in the scene whereas the original concept has quite soft lighting. * I think you need to work a bit more on the material definition as…
Sorry, nope. One off freelance gigs, no idea but probably not going to get any bites. I would focus on improving your skills more — something you could consider is finding a modding project that interests you for whatever games you like, see if they need any 3d work and if they're interested. Try that before looking for…
Let me tell you about some of the issues I had (maybe you can help from them). Keep your hands and workspace 100% sterile, and clean. Each time you handle the clay, it will dirty up a little bit. Try to get good at using tools (although if you're already not a master at those tools, you'll probably get sick of them, and…
oh wow i havent seen a cringe thread like this in polycount in a while ! Even Tidal Blast and Jordann replied wich gives it the icing on top of the cringe cake ! heres the best one so far of this thread : "I know this is my own anecdote but in many threads I've made, I've been very open behind every part of the modeling…
The render looks really sweet, but there are many inaccuracies in the AK itself, unless you say its a chinese replica that dosnt take things so seriously : P the whole contouring is off, and most of the parts are not accurate or are missing things. You should try looking closer at references, its the most common small arm…
Sorry for the slow response, and thank you all forl your comments. I took the cloth part into Mudbox and addes a few wrinkels to break up the repetition and make it more... well, cloth-like :P I think I will have to make the strings around the cloth alot thinner since they kindof block out the details right now and I´m not…
I didnt mention it as yet but its not an exact replica of gambit its a more older and wiser take on the character. MM- at the time I sculpted this guy I saw it and was too lazy to make the change and its back to bite me in the arse.. glad you like it though. LEViATHAN- I will be attacking the hair tonight BradMyers82-…
sorry if I came across a bit brash That concept you have is pretty awesome...I definitely see how your design is flowing based on the concept, but it's definitely missing the proper adjustments I'm assuming you are going for a replica yes? So you....ergh....nm paintover inc (with mouse, don't judge how awful it is! :| ) So…
Gauss: thankx , Glad you can at least see some comparison (even if it might be TOO closely related, at least you can tell its related) You might have a point about that...I mean im hoping that once I get skins, they won't look look like exact replicas..Ill post them all together so you can help me judge on that I would…