Bellsey, I think speed sometimes is even more important than quality. Today game industry is driven by the cash of huge corporations. For them most important thing is profit. They want to spend as small amount of time on project as they possibly can (time = money). There are lots of titles that lack final polish because…
Make sure you convert your object to Editable Poly and collapse your modifier stack before running the script. On the surface a lot of the max modeling tools seem similar but they actually call different commands. Editable poly, is an object. Edit Poly, is a modifier. Edit Poly, is a modifier that is instanced across…
It only works in edit poly mode. If I stack a unwrap uv modifier on top of a editable poly modifier without any faces selected, when I try selecting the faces in the uv modifier. I can't select with step mode.I have to select the faces using step mode first before I add the unwrap uv modifier and this prevents selection of…
The modifier stack in 3ds Max doesn’t work exactly like a layering system, you don’t have an overall contribution amount control for each modifier. Some modifiers are highly sensitive to topology changes below them, and Edit Poly is one of those. It you change the vertex count below , an Edit Poly is going to freak out.…
I'm not sure what software it was, but I remember the following behaviour. If the file was modified outside of the software (i.e its modification\creation time changed), when you came back to the software it would act in one of two ways: if the document had unsaved changes it would pop up a confirmation dialog asking if…
Ruz, I was called to attention that I might have misread your post. - If the lighting looks good in the render but not in the viewport, it's possible that you weren't using the converted normal map. It's supposed to be the other way around. - Another possibility is that you are using a DirectX Shader Material. These…
Yea I took a look at doing the modifier with Maxscript, the problem is maxscript modifiers have to be derived from existing modifiers, which really limits what you can do. Did have some success using a derivative of the Edit_Poly modifier, but had problems stacking features for the preview (and wasn't a fan of making it a…
/edit: Ha, I just read Mark's post from 2008. He said the same thing, I just explained the second way it a little more. There are a couple of ways you can work. 1. This method is easier to understand. Leave your first Unwrap modifier there on channel 1, and add a second Unwrap modifier set it to the correct channel and…
Hey Vik, thanks for the replay, but it doesn't work for what I am trying to do. If I have a projection modifier on the stack and when I try to run any of the wrap scripts (including shrink wrap) it deletes the projection modifier and replaces it with a Mesh select and relax modifier. Therefore, currently these scripts…
IMO a group behaves as an object in 3d max while collection is just an attribute, a tag of a sort . One object may be in many collections at the same time . To have collections behave same way as a group in 3dmax you can use join geometry node in Blender . Or just output collection in geometry nodes , it would became a…