An issue I've found with the diaspora of races for Project Nova is a lack of a race with fur or feathers. This is a serious oversight, as it is well understood that the furry community is mainly comprised of black-hat hackers, IT specialists, blockchain enthusiasts and system admins - essentially a potential audience with…
Hi, I was wondering how do I know is my mesh after retopo fine (ready for production) or not ? how can i test it ? Are there any kind of guides ? and what is the ok polycount usually for low poly , semi realistic and hyper realistic characters?
I really do appreciate the direct feedback from everyone. There’s a lot in here that’s useful, even if some of it is coming in a bit hot. A few clarifications and a couple things I clearly need to improve. This is a not-for-profit endeavor that started out as a discussion with other design professionals and when I found…
Some insight from me and a friend talking about the legendaries being BoA is to keep in mind the entire idea behind the real money auction house and it's closure. The idea behind it was to limit gold and item selling through 3rd parties and duping. Selling an item through the RMAH was a way to get paid directly and also to…
I always thought W was a positional unit, rather than a directional one. In my mind's eye I imagine UVW to be like XYZ, three axes to place UVW coords into. I can really see it when messing with a 3d texture like a procedural, where moving through W is basically moving on a vector perpendicular to UV. So as I understand…
You could definitely improve the texture resolution by not using an "atlas" layout, but instead using tiled textures, and mixing damage with vertex color. We have some info on this in the wiki. http://wiki.polycount.com/wiki/MultiTexture and if you check my Sketchbook, I share some shader graphs for making these kinds of…
In my experience, you get what you pay for. I've been burned too often by AMD and ATI to really give them much consideration, now that they've teamed up I hear its gotten a little better but you should stay in "their family" and not mix and match Nvidia with AMD. I hear ATI driver support hasn't gotten much better since…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Hello, It seems that what you were trying to accomplish is exactly what I'm struggling with at the moment. Was the tutorial that you watched made by Georgian Avasilcutei by any chance? But this is beside the point. I was wondering if you are willing to help me out with this process in Maya. I am trying to find the "Path…
Bumping this because of the latest badassery in the Waywo thread - How do you come up with all these cool mechanical parts and how do you decide to fit them all together? Are there any examples of pieces you like more than others or areas on them you feel could be improved? What are they and why? What kind of things are…