In fairness I've never had Win7 crash, ever. But what you said about drivers is exactly the point; the solid thing about Mac is that you can only get OS X on a Mac (properly) which means Apple know exactly what hardware it's gonna be run on, hence the stability. With Windows, it could be installed on an infinite number of…
for just a model with triangle faces and a UV map (what most formats carry) all you need:* vertex array (3 elements: each holding x,y,z positions) * face array (3 elements: each pointing to the index of the vertex array of that vertex) * uvVertex array (same as vertex, holds U & V coordinates of the UV verts) * uvFace…
Bone: Haha! Thanks - Ill try, though ive never made one - probably be hard to understand. And im fairly new to mental ray as well. almighty_gir: Thanks for the compliments, as i mentioned at the top of my post at the moment, its a mental ray shader just for rendering purposes. As for the number of maps, theres 4 in Total 1…
Same thing for me on max 2011, never found a fix for it. Shift-dragging multiple regular biped bones work fine, but not X-tras, only one of the selected X-tras get copied, and I have to then shift-drag the remaining Xtras individually.
Packing or channel packing. Swizzle is the ability to change a normal maps XYZ to be in a different order/orientation, i.e. X+Y+Z+ to X+Y-Z+ or Z+Y-X- etc.
not sure now, messed with all sorts of settings, mainly to prioritize speed over quality just tested it with direct x 12 settings and still no crashes( realised I actually had it on dx11) I have fairly old RTX 2070, but my PC is still fairly beefy. Lucky i did not go out and buy a 4070 :) as a video card upgrade seems to…
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Hi guys n gals I have a 'question' I need some advice shedding on.... Basically for the past 4/5 years I've been used to making terrain in easy gen / unreal ed by either using height map and editing tools. This year a couple of us are trying to make our own engine and what not and would very much like to include terrain.…
so the 3.x to 4.x was free? i olny got zb when 4.0 came out, and all updates to now were free but im not sure if the version 3 people got a free upgrade to 4.x?
Luciano Laudani wrote this, so I thought I'd share :) import mset selected_folders = [x for x in mset.getSelectedObjects() if type(x) == mset.TransformObject] for folder in selected_folders: baker_targets = [y for y in folder.getChildren() if type(y) == mset.BakerTargetObject] for z in baker_targets: z.maxOffset =9