i bought this a while back, it runs great. never any issues with framerate http://www.newegg.com/Product/Product.aspx?Item=N82E16814130758&Tpk=EVGA%20012-P3-2078-KR%20GeForce%20GTX%20560%20Ti%20-%20448%20Cores
sounds like you need to learn to use tiled textures -first choose a pixel density you can do this by applying a grid texture and applying a cube mapping and changing the mapping till it suits. but generally it would be 128 pixels per meter 256, 512 etc.... - secondly choose your base materials floor walls and ceiling…
Yep, natural pose all the way. 45 being half way between 0(arms at side) and 90(Tpose) It helps with stretching to NOT have joints compacted(Tpose) and to have them half way between what is normally the full range of motion. It stretches half way to one or the other extreme. It helps the modelers/sculptors define the…
oh okay, thats understandable :) i'll definitely do that ! well i can post my question then: "whens a good time to retopologize? because im worried my texturing will stretch if i retopologize after my texturing and then use tpose in zbrush" So i just decided to go with this workflow: base mesh dynamesh high detail sculpt…
I have a thinkpad t420! Pretty cool. Great build quality, i think the vid card sucks but I don't have any problems so far.... Battery life is around 3.5 hours. Screen is mediocre. 15". Don't know what you can want else really. Macbooks look cooler but I got my tpad for 1100 and it has great specs (SSD, 1600x900)... So eh,…
@Builder_Anthony - yeah the necklace is floating.. sort of like its own tpose to be rigged. When I go and pose her the necklace will rest against her chesticles properly ^___^ Back to working on this (Bout time!) back to the modeling phase making sure everything has better anatomy and gestures. Unfortunately all the…
My advice would be... Delete all of that and start over. For reals man. But I mean.. we don't even know the purpose of this weapon. Is it FPV? Is it TPV? Regardless of that, the poly distribution looks all off, I mean, the cylinder is suposed to be round (hence the name cylinder) but it looks like it's a 8 sided cylinder.…
Well I've tried doing it with a Zsphere rig but it's not working right. I do transpose master > zsphere rig > TPoseMesh > *build the rig* > rigging > bind > *adjust pose* > tranpose master > Tpose to SubT... "succesfully blah blah in 0 seconds" and then instead of getting my mesh back in the new pose it just gives me a…