Depends on alot :) . Are you looking to make realistic or stylized textures? Being able to paint/create your own textures is great, I encourage you to practice that. But using photos as a base is also ok. In the past you would normally just head over to CGTextures and grab some base reference from there.…
Howdy folks! Very excited to publish my first contribution to a Dota2 Courier. I animated everything for this guy, but currently I'm having a problem with the wing bones. Check it out here on the DOTA Hattery - http://www.dotahattery.com/workshop/courier/warble_and_snikt/ And here is a render from 3DS Max -…
Swarm, allegorithmic have some good tutorials. [ame] https://www.youtube.com/watch?v=71V6Vi6OpbM[/ame] [ame]https://www.youtube.com/watch?v=oTHam8dsT3g[/ame] I found the second one very helpful, the commentator explains it very simply. Although I haven't tried substance designer myself.
There's a search function, which will show you people ask this question weekly...and a wiki! http://wiki.polycount.com/2DTutorials?action=show&redirect=2D+Tutorials http://www.polycount.com/forum/showthread.php?t=71942&highlight=hand+painted http://www.polycount.com/forum/showthread.php?t=68416&highlight=hand+painted…
Great write-up on normal mapping. I've compared the doc to my own notes on this subject and found some topics that could be added to it/additionally covered, to get an even wider scope. 1. There was a lot of discussion on beveling lowpoly edges for the purpose of normal mapping. Some summary on beveling would be great:…
looking at your images so far http://img154.imageshack.us/img154/7121/riddicknew.png looks the closest, but he needs a bit more cheekbone in that image
I did try using the high poly original model and this time it saved the maps but are completely messed up >_< !!! http://img846.imageshack.us/img846/6011/71925906.jpg
I loved the game til the last 5 minutes or so. I had imported my character from 1 and 2, so I felt pretty attached to the story. :( I think the endings would have been just fine if some of it just... made more sense. And of course, more space battles with the fleets you gathered! It felt like I collected 7100 war assets…
Some tutorials about coloring textures. http://www.polycount.com/forum/showthread.php?t=71942 http://wiki.polycount.com/TexturingTutorials#Painting_Stylistic_Textures