At least attempt to do a search. Just put the tiniest bit of effort into this, and you will be rewarded 100-fold. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#asking
1 suggestion, don't upload PNGs. See the Information sticky (http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1), specifically the section "Make Your Artwork Easy to View".
Hi, my first post on polycount forums; it took me a loooong time before I found the courage to post something here ... This thread is just amazing :) This one I made last week, I have some catching up to do ... You can check out the different steps here: http://cghub.com/images/view/633391/
read through these threads http://boards.polycount.net/showthread.php?t=63380&highlight=rig&page=2 http://boards.polycount.net/showthread.php?t=64489&highlight=rig http://boards.polycount.net/showthread.php?t=63426&highlight=rig
Cheers, I'm now evaluating Silo, seems very robust and so far is a very nice, clean modeler - I've downloaded some tutorials (character modeling) just to get my rhythm with the app before I try a speed character model tomorrow night :D . I'll be updating my digital sketchbook of course!…
yup already got my attention, see also the thread by you: http://boards.polycount.net/showthread.php?t=63596 I already had a look at the mapthief script: http://www.chuggnut.com/Scripts/mapthief/mapthief.htm and it looks useful and not to complicated
http://e3.gamespot.com/video/6318738/prey-2-e3-2011-stage-demo?hd=1&tag=top_stories%3Bplay_btn%3B6 much better demo, the game looks amazing! I really like the wet floors, that's done really well, and the graphics look great for the doom3 engine.
So yeah will try this one out. http://www.gameartisans.org/forums/threads/63402-Blizzardfest-2014-3D-Jonas-Ronnegard-Widow-General?p=575705#post575705 Recreating the Widow mine, making it more into an all around General type kind of character, looks kinda weak and cute and not really heroish so I have a lot of thinking to…