Here are a few renders and maps of a horse I'm working on. I do not have a diffuse map yet. This was all done in 3D Studio Max 8. The low poly is 3110 polygons, and the high is 12476. Any c&c would be great. Low Poly: Low Poly Wire: High Poly: High Poly Wire: Bone Structure:…
EDIT: right artist for the job has been found, thank you all applications. Hello, I'm looking for a concept artist to create a design for mecha/exo-skeleton "suit" for a game character according to some specifications (e.g. required weapons and possibility to switch between them). If familiar with 3D, approximate 3D model…
Anyone read this article about Activisions CEO Bobby and how he thinks that stand alone games will by pass consoles. Here is a link to the full article. Just amazed at some of these quotes. http://www.gamespot.com/news/6226758.html When he wasn't promoting the company's games or technology, Kotick was celebrating its…
[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
If you want free photos, you'd be better to run with fineart.sk. The free photos on 3d.sk are pretty limited. alternatively, this here is one that I see a lot of people using for basic female anatomy. http://www.foundation3d.com/uploads/instruction/2008/10/17-10-622413.jpg
Some more advice here http://www.polycount.com/forum/showthread.php?t=62214 From this page on the wiki http://wiki.polycount.net/EnvironmentSculpting#Metal
SladeDigital Thanks for the tip about her hips ! Everyone not using basemesh gets big kudo from me ;) It's super hard for me not to use basemesh. One day ;P I made some refinement around. And looked up heroic pose online ;P So I pushed her hips a bit forward. And made her look more grounded. Side Note; I'm also in Comicon…