I like sculptris :) the performance is pretty good for me, this head is about 500 000 triangles pulled straight out the default sphere and doesnt feel slow at all, just been using this piece to try all the features and Im quite impressed.
Who needs a 120 GB drive? I have a 10 GB, and I have only used 1 GB of it. From what I read, you can't transfer your own videos onto the hard drive, anyone know if it is possible?
yeah you are never too old . I am 120 and am a 'senile old man' but still work in games. on a lighter note 'oisoo' https://twitter.com/#!/oisoo I like his philosophy:) which says give up you will be comfortable
I can't tell if what you're talking about is related to the "unfold" bug that occurs where the bottom left (0,0) vert disappears/gets stuck, but my work around to that problem has always been to rightclick and copy the uvs, then immediately paste.
Hi everyone! My name is Javiera Argandoña and I'm available for some Illustrations and Character Design freelance work! My rates are: -CHARACTER DESIGNS: 90USD Single character in full color -ILLUSTRATIONS: 120-250USD Depending on complexity I'll leave some samples below and you can also check my online portfolio to see…
Started to work a week ago, almost impossible difficult with all those sheet metal s***. MG3 general purpose machine gun MG3 Ammo Box 120 Rounds ( Patronenkasten DM40004 ) MG3 Ammo Crate 250 Rounds ( Patronenkasten DM2 ) MG3 Anti-Aircraft tripod ( Fliegerdreibein )
I'm not exactly sure what you're trying to do, but it sounds like the bevel tool will do what you need? * Set the upper parameter to 0.0 and adjust the lower "outline" to scale the polys without moving them away from the surface. * Set the lower parameter to 0.0 and adjust the upper "height" to move them away or into the…
Not sure, but it might be that you're baking with mental ray? If so, try setting the renderer to scanline or set the visibility for the low poly in object properties to 0.0