I finally got around to uploading my 2.5D texturing example up on Sketchfab! I created it as part of an article detailing the texturing process for VERTEX 3 magazine. model
When doing a pack for example or 6 boxes to sell them, what is better? release them as a single FBX (or any type)? or each box separately (6 FBX)? or both?
Offline renderer do work different. You wont need all those maps. If you use an AO for example you just get much to dark areas. Your render will look less real. If you are aiming for a stylised look i would mix in AO with a layered texture node. Take a look at Arvids tutorials. https://youtu.be/aN4sqlfbTBA