An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
Well if you end up choosing UDK, you might as well use Unreal Engine 4, which is simply called UE4 and has a lot more visual power over UDK/UE3. Making the jump from UDK to UE4 shouldn't be too difficult since they have a lot of similarities in systems. As others have said, visually out of the box UE4 has a lot of nice…
Hi, NinjaSocks Thanks for the feedback. I have changed the grunge on top adding a gradient node so it fades as it goes down, also added subtle grunge on on the horizontal seams. Introduced green paint drips. What do you think? Still struggling to add a believable hole in the concrete(at the bottom). Slope blur just does…
[ame] https://www.youtube.com/watch?v=WSLyA7eQWOU[/ame] This should do what you want if you have a texture sheet. If you want the same thing in a game you would have to export animation curves and setup a material with dynamic parameters / uniforms to offset the UVs. [ame]https://www.youtube.com/watch?v=L9Hg5Xu2zAU[/ame]…
@khelegond - Substance Designer is a node based texturing workflow. It has a lot of the same edge wear presets built in as dDo; however, everything is adjusted and created using nodes. There is more differences than that but those are the basics. @Fogbrain - I tried it out briefly. Can setup the viewport to Maya's…
First check your pivots are correctly aligned, this could cause offset, then if you have constraints on the joints check their weighting. Its likely to be one of these things. Also a little bit of advice Arrange you groups like this. The offset group holds the transform information for the pivot the controller is aligned…