Blender 3D. Export from Max to 3DS (I'm assuing this is a 'static' object), import into Blender, check re-orientate if required, export to LWO (no scripts required as it supports all this natively). Denpending on which version of Blender you have you can import ASE models directly into it using a script ( on my webbly site…
convert the highres to a mentalray .map file, this format allows MR to page the sections of the bitmap in and out of memory. heres a script http://www.scriptspot.com/3ds-max/scripts/mental-ray-map-converter-v1-1 create a shell material with a low res version of the image for viewing in the viewport slot and put the highres…
One funny thing I thought is where they talk as if Modo invented scripting languages... the host talks about everyone else having to do C++ plugins... they're speaking like maxscript, MEL script etc. don't exist :) Well, it is a Luxology podcast after all, I guess they always want to push their product.
It's frustrating for me to not be able to get this work, especially when I see some good results of talented people out there with the use of dynamics-for secondary motion. It seems they are scripting. I think someone posted a script somewhere but I wouldn't even know how to use it nor what it really does.
I have a script I wrote that has a function that does that. "Pivot to World Zero" http://dl.dropbox.com/u/2336353/SceneClean.ms Feel free to rip the code out and purpose it however you need, or run the script once from anywhere and then you'll find it under Customize UI > Category: "VigTools"
Also .mzp files are just renamed .zip files so you can open them in winrar, 7zip, bla bla bla... extract the files and put them where they need to go, which is normally self explanatory, scripts go into the scripts folder, UI/Icons in the UI/Icons folder.
HL2 introduced large scripted events that happened without taking control away from the player - it upped the ante compared to HL1 and basically set the standard, everybody was flipping their lids about it at the time. I can see where people are bored of that now, the COD games are almost completely scripted events.
also this script will write your whole scene to a .ms file you can run with any version of max http://www.scriptspot.com/3ds-max/scripts/bff-bobos-file-format Good thing about this is it saves your smoothing groups and everything so you dont loose any information.
Does anyone have a script that allows you to scrub the timeline while working in the graph editor? I know holding down K is the default way of doing this but I've already overwrote that with another hotkey. I just need the MEL script so I can create another hotkey. Thanks.
http://www.scriptspot.com/3ds-max/scripts/3-point-align You select 3 points on your object (vertices) and 3 points on another object, could be a plane with edges that corespond to y axis of the world, and this script will align the first object rotation wise so that it matches the direction of those points.