Cloud9 is something I have been using for a little while now, so I can transport code from home to work, without having version problems, - its basically a Google docs for coders, - it has a nice console and works pretty damned well. https://c9.io/ is the link if anyone is interested.
I agree with dehebo, don't trust code that is a mess. Code is written for humans, not for computers. Variable names like: a, b, c and stuff like that indicate bad coding style. Code that does more than something obvious should preferably be commented. General naming of functions and variables is important and it is…
So there's a few things you'll want to do to make sure your scene is set to take full advantage of you PPC. By default the World setting usually want to maintain as much control as they can, which defeats the purpose of having a PPC in the first place (except in certain situations). First, in your World settings make sure…
Hey guys, thank you for getting back with me. I had done a revamp of everything that I had listed (I realized I posted some incorrect code and proceeded to check things and fix them). Still having an issue, but I'll get to that in a moment. At the time I posted this, I was stressed out beyond all reason so I'm sorry that…
I have a question, I'm trying to dock the outliner panel in Maya; most of the syntax I find online mention; outlinerWindow, but the docs only mention outlinerEditor & outlinerPanel which do I use when it comes to docking a panel ? Please don't direct me to a page with code for any MEL or Python questions I have now or in…
Hi there ! It's been a long time, I've managed to find some time recently to work on the lowpoly, UVs, bake, and finally the textures of this new outfit for Mevenn :) I don't make new armors for her everyday so It was really refreshing going back on art choices in a way to define the character further than what's already…
Thanks all for your comments! I ended up trying to solve this in Unreal Engine 5. I brought in my plane mesh with the texture and sure enough the seam was there too. Based on this thread: https://polycount.com/discussion/116922/a-solution-to-normal-maps-with-mirrored-uvs-in-udk I flipped the x channel in a shader just for…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
i'm using the roboblitz UE3 edition here and am wondering about a few things. alphamaps - what would be a nice way to render 8bit alphas mapped to planes for character hair in UE3? nicely lit and able to blend in with the underlying head geometry, shader-wise. all i can come up with is strangely lit things that look like 1…
Hi , my name is Alex Curtis and I am the art director and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a great project for AR (Augmented reality) and we are looking for new artist to join us on our journey through the indie game industry. Full game details will be available…