@stray No worries! You're not adding to the confusion at all. I do think the whole upper eyesocket is a bit hollow, I want the upper fat to be fatter! @Celosia I cannot thank you enough for taking the time to write this whole crash course!! It's so concise and well explained, it made everything clicks. As you said, it…
Job listings often get even more specific, like an architectural role that wants kitchen visualizations, or a VFX position focused purely on object removals. In those cases, even general interior renders or broader VFX work can come across as “off-topic” I guess what I’m really wondering is, how common is it to be…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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Yeah, you're right. The timer actually redundant as I commented the first line and nothing happen, the code still works like what I expected. I don't quite understand your point with the "intersect" though, the original code was for making a list of object under the mouse cursor, hence return the array of objects like what…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Hey haiddasalami! Cool idea, this is definitely useful for working with UDK. :) One thing I might suggest is that you investigate Sets with custom attributes on them (eg. export path) so that if the user exports a selection of multiple objects to a specific path/filename, you then store those objects in a new Set, name the…
Even still, you're wasting a -lot- of triangles. Bricks should not be chamfered, broken bricks and cinderblocks have a lot of redundant loops, the center loop of the tire doesn't contribute enough to the silhouette to exist and the inside can be much sparser too. In total this prop is ~5k triangles... far too much for some…
I've imported an OBJ object into Zbrush (pre UV unwrapped) and I understand now that OBJ files don't transfer UV's to Zbrush? So I was trying to import a Maya ASCII file for the same object to transfer over the sculpted detail onto it and then export. When I import it into tools in Zbrush, it imports one part of the file?…
Don't know if this is the right forum for this but this caused some confusion for me atleast. It is an error in the Helpfile that is the cause of confusion. Under the helpsection on the Characterize tab. The section about reference "Reference While you do not need a Reference object during the mapping process, this slot…
I'm not sure I would bother rigging it up. You could probably just place the pivots in the right places for the objects and animate them directly in the timeline. If you're still working on it and making changes you might want to animate dummy objects and then either link the objects to the dummies directly or skin the…