if you`re able to get it done before the first of june i think it would be great ^^ also uploaded a proper version of the 360 wip [ame="http://www.youtube.com/watch?v=8tbivr97JVQ"]Serge Birault 3D Contest 360 - YouTube[/ame]
@ ysalex: looks like a sweet concept to work on! watch out for your foot prosthesis to be at the same position as where the original foot should be. i feel like it is now standing a bit to much to the inside causing it to feel like she is standing out of balance. the rest looks like a solid start ofcs! currently i am…
This is a WIP of a project I'm working on. Most of this was done over the weekend. It's pretty early on and I am getting the modular pieces in there for now. I will be breaking it up a bit more with the shapes after I get some stuff built up. With that said, critiques are welcome.
Hey guys, Love the zombie, LOad, damn! and Swizzle, he seems ready to pop some cherries! So.. Made a thread about this guy' Sketches/design and WIPs are in the thread http://www.polycount.com/forum/showthread.php?p=1723688#post1723688 Feedback appreciated :D
Still WIP. Need to add all the nice little details (weld seams, bolts, text, etc.), and the little rectangles on his cheeks were meshes built into the train IMM in ZBrush. I think I'm getting the hang of the hard-surface ZBrush stuff.
I'm currently working on creating the low poly of a jukebox I've been working on. Please leave feedback and comments on my thread, I also have a wip of the low poly! Thank you for looking! And thanks to raul for the help on baking my low poly!
That Dozer tut from Eat is great, its really handy for helping to nail down some hardsurface modeling in Max :) Not posted in a while so here is a current wip of my latest personal work, started cutting holes and adding some some detail.
I am currently working on a project as a modeller. I am basically getting models ready to texture so high and low poly then baking them across. This is the latest wip :- and the rest can be found on my site - http://danieldexter-taylor.weebly.com/project---law-of-war.html
More progress on the 200sx Drift Cinematic, very WIP but here is the rollcage and "wand". The hydraulic "wand" is a handbrake that doesn't lock into place and is much more responsive than the regular parking brake. These are usually wrapped in grip-tape to prevent them slipping out of the drivers hands.
It's just the normal map for now, except for the fur and hair, but even this is wip. I'm using the hair shader for the fur & hair. Do you mean to animate it with the wind bending function inside the hair shader ? I could try to make a video when it'll be done. ;)