Diving deeper into rigging and animation atm. and, coming from max, blender is really an eye opener. All these crazy remapping tools max offers and in blender it just-works. Moving animations around, editing rigs, skinning (ok with the help of some custom tools). I remember how difficult it was to fix problems in my max…
@FourtyNights - I would be curious to know how you achieved the following : - Docking of the tools bar on the left (edit : nevermind, just found out about the "Region overlap" option. I wish there was a way to set it individually for T/N/header though.) - Removal of all workspace presets/tabs - Docking of the viewport…
@SnowInChina @RN Thank you for your input on median points vs bounding boxes! I never really got the difference until now. I suppose I'll try working always with Median Point rather than BB unless I need the latter for something specific. Something I came across today: about reference images in Blender. As I understand it,…
@GhostDetector thanks, but those are the steps that I was already doing and which were getting frustrating haha. However after making a snap cursor to grid shortcut and installing the Enhanced 3D cursor script to be able to drag it around (with grid snapping turned on), I have a workflow that feels nice. I can just quickly…
Uuuh..uh oh..Have I found a new limitation from the software? I wanted to experiment with a low poly asset and wanted to paint my object with using vertex colors instead of texture as I usually do in Maya. Maya offers a wide panl of options concerning vertex painting and there are some even slick addons for even more…
For what it's worth, here is a short clip showing what I mean about Cursor Depth and Center to Cursor. The whole point is that it allows me to precisely reach parts of the mesh that I want to observe without any unexpected shift in the camera center of rotation. And it works in object mode too, which by nature wouldn't…
Some questions. I'm coming from Modo, and thinking about doing some of the modeling tasks in Blender in the future (love the Hardops/ Boxcutter tools). I'm not sure if Blender really can compete with Modos modeling tools. Maybe you can tell me if Blender can: - deform polygons with a falloff. Not talking about sculpting -…
If I am not mistaken, when people mention the Maya pie menus they tend to do so because the Maya Hotbox (that's the name right ?) allows for near gesture-like inputs with a very snappy behavior when pointing at quarters/boxes. Whereas the modern Blender pie menus are imo really painful to use - not in terms of display…
@joebount Are you saying that exporting the object and then importing into the same scene with the same unit settings, is giving an unexpected result? It'd make sense to me to have a wrong result if you exported something with a certain Length type and Unit Scale value, and then imported it into another scene with…
@SnowInChina I have not yet been able to reproduce that even with a plain cube model and smart UVs projected. The shader used for baking uses the object space as opposed to UV space to generate the gradient direction (so independent of UV layout). Will investigate a bit more tomorrow Resize Area I added today the 'Resize…