So I was having a little trouble adding some detail to this cylinder. I need a pretty hard square extrusion from the cylinder's side. It sounded really easy, even for a noob like me, but sharpening was giving me a lot of pinching that I had trouble solving. Here's a pic of literally exactly after the extrusion. Didn't add…
Yea, thats more like it. If it's weekly, won't it have to be a pretty complex piece? Maybe the thread should have some rules too where every participant in that weeks challenge should post steps describing their process, so it doesn't get clogged up with the standard "i dont have enough geo, add more geo" stuff... Everyone…
@abronee There's a discussion about merging similar shapes a few posts up and the last couple of pages of also have examples of how to add intersecting surface features to curved geometry. It's definitely worth taking the time to read through some of the existing documentation in this thread to see if any of those…
@Povilas Similar issue regarding cylindrical/round details repeated in this thread countless times, same solution. You need a lot more base geometry. If you're adding a support loop to the bottom of the planar flat detail (on the right), you'll get a gnarly pinch on the curved detail on the left. A good way to establish…
Hi, As you can see, recently I ve been practicing modeling with the Eat3d - Dozer tutorial, which is a really great tutorial and the model is almost finished. My problem is the following: I want to texture it, but without creating a game asset, just create a scene for it and render it with vray,so I want to unwrap (of…
I think build from the bottom up. There's a hexagonal ring at the bottom of the piece above the moose/deer/etc. Pump that out, then isolate a sixth of it. Duplicate Special, etc so you only edit one bit and the others update nicely. Extrude up and give it a tiny bit of depth. Then grab a corner face and from the bottom do…
Part at the back: Take a cylinder, rotate it in place, make a duplicate(hide it for now) match up the segments with the main "body", then cut it out the intersection or use a boolean. Now unhide the duplicate, and then just bridge/connect everything together. triangle thing: Just cut out the shape, extrude it, and then…
Hello there. I'm using cinema 4D for modeling and I'm kinda new to hard surface modeling. I have some pinching problems. I basically tried to model panels on my cylindrical object, but I'm not happy with my topology :/, I also don't have even edge distribution because of this detail and I don't want to add another loops…
Gonna help with this one. This might be the simplest way, using just the bevel tool with a selection of edges, and some edge support loops. Using 3 sided bevels/chamfers we can obtain good rounded results, with enough details on corners. Blender do the bevel job very well. And this is the "Pentagon" way, a tricky one with…
Thanks for the links, but this takes care only partly of the challenge I'm facing. You see all those additional bendings and differences in sizes of "rope"? That's where my struggles are (I might not clearly stated my problem before). For example I've used helix for the handle and the bottom part, but it's extremely…