It's been awhile since I posted to Polycount, but wanted to share one of my lighting and scene studies I've been working on in Unreal. Assets used in this scene are a mix of my own, and edited assets from Unity's Book of the Dead pack, textures from Clinton Crumpler's Laundromat scene, and Unity Store user rfarencibia's…
Philips Hair Dryer Mid-poly model of the Philips DryCare Essential Ionic Hair Dryer made for the online VR store. VR-ready, Game Engine-ready. High res renders at https://www.artstation.com/artwork/lVV0Qe You can download it for free on the Sketchfab https://skfb.ly/6CEK9 or on the Cubebrush http://cbr.sh/afahv5 or if you…
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Sea Queen https://us.v-cdn.net/5021068/uploads/editor/kc/amevpnq2na2k.jpg"> more images here: https://www.artstation.com/artwork/XQnzy A real-time character made for Artstation challenge: Beneath the Waves. It was originally based on Vlad Gheneli's…
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Hey I finished my Phurba Dagger the other day. I took the time to make a full presentation of the prop on Artstation. The metal needs more patina I guess ? I did the sculpt on ZBrush, the retopo on 3DS max, the baking/rendering on Marmoset and the texture…
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Environment done for Unity Neon Challenge. Soul of a man is a dystopian future slum basked in neon glow. This environment is largely devoid of vibrant colors, with lower levels dimly lit by neon signs and a lead-colored sky overlooking the landscape. Team…
SORRY, THIS POST WAS MODERATED TO IMPROVE PAGE SPEED. ========================================== PLEASE READ FIRST POST. I finished my first piece for 2018! https://us.v-cdn.net/5021068/uploads/editor/iv/6cvtkzb1xlwr.png"> There are way more images on ma Artstation - https://www.artstation.com/artwork/gmwaG The skins were…
I wanna share with you a WIP of a fanart cinematic project that I've been working in collaboration with my friend Victor Hugo Sousa, who was responsible for the model and sculpt. https://www.artstation.com/artwork/xEwLR I never textured a full torso before and due to the lack of proper cross-polarized resources, it becomes…
Project Title: Observatory of High Mountain This is the thesis project for Environment Design and It is taken about 5 months to reach this level, and almost half the project was about a proper research to make a highly realistic environment for a game like "Uncharted series", "Rise of the Tomb Raider" and "Assassin's…
Black Panther was the second project I had a pleasure to work on at Method Studio. Although I spent just a couple of months working as a Model / Texture Artist, I was able to accomplish quite a few assets and contribute to modeling / texturing of a bunch of assets. Mostly I was responsible for environment and prop…
Hi, Polycount! I would like to share with you my latest texture/lookdev speed project. More images and TT: https://www.artstation.com/artwork/lBXkk "The Fortune Teller" is a concept sculpt created by the talented Marcin Klicki- https://www.artstation.com/klicek, who provided the model online for free on his Gumroad…