just saw your pudge item on workshop, great idea =] are you replacing the head right? you went to one of the deepest part of valve´s models the blends shapes!! good luck with that =] about the courier i think i need to change something, i guy on facepunch said that its a baby version of roshan... i hate the mini pudge, i…
Thanks. Yeah I'm hoping it can squeak in past the silhoette hawks :) Mainly because if I get a new cape done it won't have the tall collar, and these horns would somewhat mimick that. The front of his face is the biggest issue... Honestly I was making an oriental map for TF2 years ago and had started a dragon statue. The…
Piercing through the Heavens and the Milky Way ! hehe ;) Besides that : I would like to hear a bit about people's approach and tips regarding the authoring and previewing of specular maps across the Dota experience. I am bringing this up because it seems to me that the game and the built-in importer are not being very…
Hi, As a new contributor to the DOTA 2 community I was quickly frustrated with the lack of a quick way to display and iterate on my model with mask1 and mask2 in Maya 2011. So I decided to learn .hlsl and attempt to write a DOTA.cgfx material. This is my first .cgfx, and post ;) so Im looking for help on getting this…
1 - reddit post - They usually never answer anything on reddit, because if they do any kind of statement it can backfire, like when they mentioned on the first diretide that was a annual event. Imagine if they mention that they plan to release new heroes on the following months?, people may start annoying then with "hey…
Hi everybody! I'm looking at some awesome stuff so far, everyone. This is my first Polycount post, I hope I'm placing this on the right place. I'm Daniel "Danidem" Lucanu and I work as concept artist. I'm looking for 3D artists to collaborate at the Dota 2 Workshop. I simply love the Dota 2 Art style as well as the game…
DOTA 2 WORKSHOP CONTRIBUTIONS Resources Decompiling Character Models To Use As Reference Valve's Character Art Guide Valve's Texture Guide Info from Opethrockr55: Geometry • Budget o hero+items: 6-7k for the portrait and 3-4k triangles in the game o Good rule of thumb is to always stay on the lower end of the budget • LODs…