You can import decompiled animations to Maya or Max and they will apply to the rigged models you have open. That's what I currently do to get my presentation shots for sets. Single items don't even need that. However, decompiling the mdls of newer heroes no longer spits out the animations for some reason so it's not…
are you sure about the blend shapes? they use it for every hero you are right about the bones, i checked that again, its 52 bones limit... i dont know where i read 60 i need to define better yes, textures are still wip, i posted just to get some feedback on the overall color scheme in the run the front legs reach the…
Its funny that after this wipe heroes like Windrunner for example from 2 pages of sets are left only with 1 set atm. In some way we can say that store was restarted and we are welcome to work on characters that had 10+ sets before. I wonder how this community market share will work in the end. Most people probably trade…
I think I'm beating a dead horse at this point (hue) but I agree with others commenting on Prosto sticking strictly to Ka'as concepts. You should definitely try to collab with some other artists out there. If Ka'as is your bro then it's understandable; in that case try and focus more on approaching items together from a…
Sounded to me like they meant you should consider possible particle effects when concepting/modelling your item but that Valve will be the one to make the call on whether the particles make it into the game and if they do make it into the game then Valve will do the final implementation of particle effects. So you should…
Being pretty new to the whole modeling/sculpting dota2 item creating process myself, I see alot of common questions. Maybe I can answer some since I, just recently, had to find answers myself. Note though, I am not saying what I am stating is 100% true, clarification from someone more into this stuff is welcome. To 1:…
Tvidotto I live in Australia and it's been a whole annoyance trying to get my ITIN, sending off things to the IRIS and waiting weeks for them to respond. I guess if there's any plus side to Brazil not being a part of the tax treaty with the US is that you don't have to worry about all that paperwork. Anuxi You've gone and…
Thanks! i actually tried something new and rendered it in zbrush, it gives bunch of nice masks and you can bake the lighting and materials and on and on. Might as well share the wisdom. First of all, you import the hero model you decompiled/got in the archive. Then you import/merge your items and they should stick if you…
Lenny that's fantastic!! Would certainly love to see some in-game shots though from game view, non-zoomed in ;) but that's probably just me being a stickler, heheh. Awesome work you two. Hey man, apologies for the overlap, totally unintentional. About your concerns though - While I definitely don't think it helps anything…
I'm trying to test my compiled model in the dota 2 test client and having issues, maybe someone can help me. I am trying to test a dragon knight weapon I've submitted. I've taken the files from the .zip that the workshop submission created and placed them in the following directories within the common/dota 2 test/ dir.…